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View Poll Results: What is the order of importance for non-essential facility types. | |||
Interlink, Bio Lab, AMP Station | 0 | 0% | |
Interlink, AMP Station, Bio Lab | 10 | 41.67% | |
Bio Lab, Interlink, AMP Station | 2 | 8.33% | |
Bio Lab, AMP Station, Interlink | 1 | 4.17% | |
AMP Station, Interlink, Bio Lab | 4 | 16.67% | |
AMP Station, Bio Lab, Interlink | 3 | 12.50% | |
It doesn't matter to me, they're all equally non-important | 4 | 16.67% | |
Voters: 24. You may not vote on this poll |
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2003-12-08, 07:05 PM | [Ignore Me] #1 | ||
Major
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Along the same lines as my last poll, I am curious as to how you would rank the rest of the "filler" base types. Ok, maybe filler is an exaggeration, but none of them offer the type of massive, tide-turning benefits that Tech Plants or Dropship Centres do. Pick the order of importance that jives with your world view. Feel free to explain why you prefer Interlinks over AMP stations, etc.
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2003-12-09, 04:18 AM | [Ignore Me] #2 | ||
Contributor Major
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I whould easily call interlink a tide turning kinda base, the enhanced radar makes all the difrence in the world for holding bases, after that next priority is a biolab, i can stand being without shields on my enforcer but i cant stand having a long ass respawn.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-12-09, 04:38 AM | [Ignore Me] #3 | ||
Major
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1) Interlink. RUN CLOAKER RUN! MUHAHAHAHA! *lashlalashlash* MUHAHAHAHAHA!
2) AmpStation. Shileds can make a massive difference. 3) BioLabs. What can I say. They come third. The shorter spawn time is nice, but in the end not much use compared to the others.As forthe adv. medical terminals upgrade...I use a med term maybe once a week...
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2003-12-09, 06:14 AM | [Ignore Me] #4 | ||
Sergeant
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[QUOTE=TeraHertz]1) Interlink. RUN CLOAKER RUN! MUHAHAHAHA! *lashlalashlash* MUHAHAHAHAHA!
QUOTE] rofl that was helarious. being able to track down a cloaker with radar is great, i love walking around near one of my bases and seeing a little red dot appear behind me whipping around and hosing the cloaker. or chasing a cloaker down via radar in my vanguard its tons of fun for the whole family! |
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2003-12-09, 06:31 AM | [Ignore Me] #5 | ||
Sergeant Major
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Interlink first, makes defending a base (in small fights) ALOT easier.
AMP station second, since the shields are fairly important, helps tanks/reavers etc live a bit longer. Biolab last, reduced spawn time (in bases only) isnt really that big of an advantage. In a zerged base, it helps a little bit, but won't save you Biolab's would be alot more useful if all med terminals changed to adv med terminals once you own a biolab (it did in beta/early retail, dunno why they removed/broke it). |
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2003-12-09, 07:04 AM | [Ignore Me] #6 | ||
Bio-lab can shave so many seconds off of your respawn, and multiply that times an army worth of people and you're talking about some serious time. Also, when you're respawning, you might be able to avoid giving the enemy who killed you enough time to run down to spawn and greet you with his Heavy Assault weapon. Third-best base type.
Interlink is nice, but it's not dog-dirty mean like Bio-lab. For the several extra seconds you have to wait to spawn, you can't see shit anyway. Also, cloakers are so redundantly easy to spot and kill that this base basically provides overkill on that front. Overkill sounds good, but in reality you'd rather use that excess force to better ends. Amp Station: Vehicle shields are nice I guess, but do they tend to turn the tide of battle? If you don't control a Tech Plant, you're not even going to be getting shields on your main battle tanks. Definitely the least useful base.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-12-09, 09:44 AM | [Ignore Me] #8 | ||
Mosq's, motion sensors and Audio Amplifier provide good detection, but nothing duplicates the advantage of spawning several seconds earlier. Who knows how many times people were able to get their MAX armor because they spawned a few seconds prior to the base getting hacked, etc.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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