Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Bring your fire extinguisher
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-01-12, 10:33 AM | [Ignore Me] #1 | ||
Contributor Old War Horse
|
I submitted these ideas over at the OF:
Force Dome Idea/Variations 1. If you are able to position an AMS close enough to the Force Dome and keep it alive for X number of minutes, the cloaking bubble will disolve a small, infantry sized hole where the cloaking bubble touches the dome. - The base defenders would hear an alarm along the lines of "The dome has been breached" and the mini-map would have a flashing point at the breach location. - Defenders could close the breach quickly by throwing a jammer grenade into the breach. - The dome can only be breached in three(?) or less places simultaneously. (This would encourage the zerg to work together. Uh oh!) - If there is a Pain Module installed in the domed base, (not a linked facility benefit) the soldiers who go through the breach begin to take damage, say maybe 1 point per minute. This encourages the breaching soldiers to head to the gens or to the module room. If they get to the module room, they could throw a jammer grenade and disable the pain module for X number of minutes. Advanced Medic Idea 1. As an Adv. Medic after reviving a fallen soldier, make it so that using 50% of the medic's stamina and say 50% of the applicator's juice you can instantly reset the implants the fallen soldier has. (The Adv. Medic has to be at 100% stamina to do this. The devs can balance the stamina and applicator usage amounts.) Comments?
__________________
Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
||
|
2004-01-12, 10:51 AM | [Ignore Me] #2 | |||
|
||||
|
|
Bookmarks |
|
|