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2004-01-22, 01:08 PM | [Ignore Me] #16 | ||
Private
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I think mag enhancer should be kind of togled so like with each click it goes up one then back to 0 then up to the next and back to 0 and so on. Personally I had mag hance mapped to a mouse button and it was useful for aiming in planes but if you got the ''warning: missile lock'' message, it was oh so easy to AB into a tree when you couldn't see.
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2004-01-22, 01:19 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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Advanced targetting needs to extend further so that it's of use to snipers at extreme distances.
Range magnification needs an overhaul. I'm sorry, but I don't understand the love for it. The 12x is not a true 12x, it's barely an improvement from the 8x. Add to that the fact that the range magnification does not allow an increase in the drawing distance of the game, and literally anything you're seeing at 12x you could see at 1x with the only difference being they're larger. Big whoop. Any sniper worth his salt can hit anything at 4x or 8x that he could hit at 12x. That basically relegates the implant for use in scouting, which is just too expensive for that small of a use. I can only dream of Silent Run changes like the ones mentioned. They won't happen, but they'd be fun. |
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2004-01-22, 02:01 PM | [Ignore Me] #18 | ||
First Lieutenant
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I vote for a 3 stage surge implant series that each progressively augment each other. At Br6 you can get Surge, at Br12 you can get Surge Phase 2 provided you have Surge installed, and at Br18 you can get Surge Phase 3 provided you have both surge and surge phase 2 installed. Each consecutive Surge phase you pile on lets you move faster and warp at an exponentially increased rate. Phase 2 Surge should come with some type of weapon aiming �trainer� that ensures that while you are warping you never miss your target. At phase 3 you get �hyper warp� speed allowing you to pass through enemy vehicles and shoot the drivers, passengers, and gunners on your way through. Also Phase 3 Surging should include the phase 2 aimbot �trainer� and the all new invulnerability mode.
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2004-01-22, 02:40 PM | [Ignore Me] #19 | |||
Major General
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2004-01-22, 03:44 PM | [Ignore Me] #20 | ||
Second Lieutenant
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For me Darklight and Surge are infinitely more useful than any other implants. I choose my third depending on the situation. Adv target for Magriding, Audio Amp for grunt work and melee boost when I want to have some knifing fun.
There are implants that seem cool in concept but are utterly useless in reality. If they balanced things and made them all useful maybe I would consider the third implant slot more important that it is to me now.
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2004-01-22, 03:48 PM | [Ignore Me] #21 | ||
I stopped reading after the initial post. It all looks good, tell me why you don't work for Sporkie-Spork?
If they ever develop a naval expansion pack, I'd like to see a Rebreather implant... one that allows your lungs to breath in water. Either like "The Abyss" or simply sprout gills... this implant will dork up your health if you activate it on land. |
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