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2004-03-11, 10:08 AM | [Ignore Me] #31 | |||
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2004-03-11, 11:08 AM | [Ignore Me] #32 | |||
Lieutenant Colonel
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About the tracers, I don't see a problem with it now and it's basically bright 24/7 in PS.
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-03-11, 11:44 AM | [Ignore Me] #33 | ||
Ait'Al STFU!!!
You commenting on PS is like me going to a board for UT, COD, or any other game I haven't played and commenting on the gameplay. Or in even better examples, commenting on the handling of a car without ever driving it, talking about getting high and never even seeing drugs. I believe this is called.... "talking out of your ass" so shut your pie hole and your other hole, play the game and then your opinions may be vaild. ~Tide |
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2004-03-11, 12:09 PM | [Ignore Me] #34 | |||
Lieutenant Colonel
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-03-11, 01:09 PM | [Ignore Me] #37 | ||||
You have no thoughts on Planetside because you've never played the game. It is not Quake. It is not Unreal. It is not Counterstrike. It is not Doom. It is not Duke Nukem. It is not Delta Force Land Warrior. It is not Rainbow Six, Flashpoint, BF1942, Ghost Recon, or any other shooter/sim. Play the game, then give us your thoughts on Planetside in the Game Discussion. Sniper-tracers or tracers as a general concept have no place in Planetside, they never have and they won't until someone turns the pitch black on and gives us NVGs. When that happens, we can come back and say "Have you played the game yet?" |
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2004-03-11, 05:04 PM | [Ignore Me] #38 | ||
Staff Sergeant
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I was a very good sniper for a while, scored about 500 kills with it roughly, and I would like to see the sniper's tracer either
A) Not float in the air so damn long, you fire a shot and the bullet tracer is in the air for a good 2 seconds B) raise the sound of the BD firing, and give it a normal tracer although this might encourage a few more snipers, I think it would be a good adjustment P.S. I also have air cav, so my points may be a TAD biased |
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