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Old 2004-03-10, 04:09 PM   [Ignore Me] #16
BDMJ
First Sergeant
 


I think that a radiator mine would be very cool. When a vehicle passed over it, it would explode and stick a more powerful radiator shot on the vehicle. The field would do about 150 damage. It would force the driver and gunner to abandon the vehicle for a time or be killed (and have their tank looted )
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Old 2004-03-10, 05:07 PM   [Ignore Me] #17
Dharkbayne
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Uhmmm... 8 MAXes on each side, and if you put a sunderer in, that would be 9 MAXes and like, 10 infantry I think... And weapons? No.
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Old 2004-03-10, 06:45 PM   [Ignore Me] #18
SuperBallz
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Not Saying It Has to Be 8 Just Something To Transport MAXes

What About Other Ideas, There Is More Then One

Last edited by SuperBallz; 2004-03-10 at 07:15 PM.
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Old 2004-03-10, 08:13 PM   [Ignore Me] #19
LimpBIT
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Jaged a lodestar can carry any vehicle lol. I see we dont keep up with times to much. Yes the 8 max thing would be a little over the top
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Old 2004-03-10, 09:54 PM   [Ignore Me] #20
Indecisive
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Originally Posted by SuperBallz
LODESTAR Can Carry 8 max units( 4 on each side)

Plasma mines

RailGun, That does damage to drivers of vehicles(not in tanks or lightenings)

auto boomer plunger change for better contingincy

a configurable spawn config

EMP mines(disables vehicle, it cannot drive)


Cool

Ok

We have the AT gun, radiator

What?

No, you spawn in standard equipment for a reason. You were just brought back to life.

Cool.
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Old 2004-03-12, 03:43 AM   [Ignore Me] #21
SuperBallz
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reponse to the

"What?"

is When u use a boomer and set it off u have to manually replace it. I think It should Replace automaticly like mines, spits, and Motion Sensors
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Old 2004-03-12, 08:16 AM   [Ignore Me] #22
Lartnev
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1)Nope, it's a Vehicle transport, not a MAX transport, want to transport MAXs? Well you've got the galaxy or the Sunderer.

2)Erm, Not sure. I mean HE mines are bad enough, but if they added plasma into the mix... eep!

3)Apparently the radiator works.... not tried myself

4)Guess so.

5)Nope, you're supposed to be "naked" and helpless when you spawn from reconstruction after death.

6)Disable the guns, but don't disable the tank (like jammer nades do now). Would be easier to implement too.
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Old 2004-03-12, 02:59 PM   [Ignore Me] #23
SuperBallz
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1) What about heavy Max Trans on ground carrying 4 Maxes and a Driver

2) Plasma Mines Would Do Minimal Damage To Vehicles and same as nades to infintry

3) Railgun will do minimal damage to Ground troops and max damge to Driver of vehicles

4) Just pulls boomers inline with other deployables

5) We Spawn With Guns, Why Not Ones We Want, But Still In Standerd Armor

6) guns can be disabled, but the movement of tanks cant, so the driver just mows u. Guns Will still work but tank is imobilized, the ground troops have time to flee since only one can be planted at any giving time(one per CE, To Clarify)
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Old 2004-03-13, 02:19 PM   [Ignore Me] #24
scarpas
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Originally Posted by Jaged
Wait, the loadstar cant carry AMSs? Thats fucked up.

i belive it can...


we need an air deliverer that COULD carry 6 people... maxes counting as 2 people each..
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Old 2004-03-13, 03:23 PM   [Ignore Me] #25
Lartnev
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In reply to superballs
1)Might be a good idea
2)In that situation, wouldn't HE mines be better anyway?
3)I'm not really sure I like the idea of killing people while they're in vehicles, sorta defies the point of being in an armoured vehicle..... basilisks/wraiths not included.
4)It's a consistancy factor yeah
5)Balance I assume.
6)Tanks are very vulnerable when they don't have their weapons. But just being stationary.... well how many times have you seen the driver repair the tank and the gunners covering the tank? I mean it's still a mean piece of kit. Escape? Perhaps from a magrider, but those Prowler and Vanguard Tank shells have nasty splash damage.
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