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2004-03-15, 11:43 PM | [Ignore Me] #1 | ||
Corporal
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Thanks for posting my guide; hopefully it will help out our armor forces. Sorry for my crude language on some parts for those offended so easily, but I live by the quote.
"Never be obscene or use profanity in conversation unless the obscenity is so splendid or the profanity so outstanding that people will be so interested they will forget to be shocked." George Smith Patton Jr. There are a few things I still need to fix, the ams binding strategy was developed before we had a trashcan in the game and a part of it is wrong and I have known it to be that way for a long time. Where it says to bind at sanct before moving out, DON'T DO IT. You will lose your bind once you warp, instead bind once on the target island. I shall add a few more things to it and clean up the spelling/grammer since I am horrible with both and wish the best for all of you in implimenting it. If you have any questions feel free to post them here or send me an email at [email protected] That is all. *Here is the link for it on this site, there had been so much new today that it got bumped down already. http://planetside-universe.com/files/index.php?cat=14 *Pictured of it being used here. http://www.theterranalliance.com/mod...view_album.php Last edited by TheRedx; 2004-03-15 at 11:47 PM. |
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2004-03-16, 01:44 AM | [Ignore Me] #3 | |||
Brigadier General
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Edit: I also think that it would work better with pounders and vanguards because the mag moves around to much and might crash into another or some other stuff but, it would be good with mags because they can travel pretty fast and can go over water which can help a lot sometimes. And good job on the document I'm gonna read the rest of it tomorrow almost bed time. Last edited by 321; 2004-03-16 at 01:46 AM. |
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