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Old 2004-03-07, 06:14 PM   [Ignore Me] #16
FalconFC
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Exactly Seer. On the offical forums i had to bang a couple of heads together because people said it didnt take range, skill, damage degradation, bullet speed etc. into account. It's an almost impossible task to put all this into one spreadsheet calculation so i've just put in the hits to kill, Rof and TTK (plus the usual reload times, clip sizes etc.).

Its meant to provide a basis for people to judge the weapons on and expand it further, not completely influence their opinion. If you have any further questions/comments or bug reports, please reply to this thread or E-mail me (link is in the readme file) and i'll get back to you as soon as possible.

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Old 2004-03-08, 09:46 PM   [Ignore Me] #17
GreyFlcn
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www.greyfalcon.net/psstat.htm

So I was doing some tweaks on it, and uhg.... I noticed the Dual Cycler.....
http://www.greyfalcon.net/psstat_files/image009.gif
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Old 2004-03-08, 10:12 PM   [Ignore Me] #18
SquirrelMan
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Originally Posted by GreyFlcn
www.greyfalcon.net/psstat.htm

So I was doing some tweaks on it, and uhg.... I noticed the Dual Cycler.....
http://www.greyfalcon.net/psstat_files/image009.gif
yeah, what about it?

p.s, it's working now
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Old 2004-03-08, 10:15 PM   [Ignore Me] #19
GreyFlcn
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As a VS, it ain't easy for me to say this.

But I think it's sorta dumb that the locked down DC is near identical in killspeed when compared to a Quasar.
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Old 2004-03-09, 01:08 PM   [Ignore Me] #20
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Wow. Thanks Flcn. Nice job, i see you've made the layout a little clearer and come of the graphs easier to read... i owe you one.

One thing: Are these pages fed directly from the data currently available from my host or from yours? The thing is when these stats become out of date and are updated, will you have to complety re-do these pages or wont that be a problem?

Thanks again.

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Old 2004-03-09, 02:35 PM   [Ignore Me] #21
GreyFlcn
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Yeh it's fed directly from Excel

Actually it's pretty simple, your should try it.

Just do a 'save as' HTML

As you can see I didn't finish it ;P
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Old 2004-03-14, 01:41 PM   [Ignore Me] #22
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Righty then, I've found the problem with the link, and its to do with host not liking .zip files so i've had to find another host. Heres the modified link: (I was going to change my original post too, but the edit button has gone walkabouts )

Planetside Stats Version 1.1

The next update will be soon after the capital update on the live servers and should include the liberator bombs, Core combat weapons and splash damage for infantry weapons (along with the modifications for the next patch).

Falcon

Last edited by FalconFC; 2004-03-14 at 01:45 PM.
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Old 2004-03-14, 10:13 PM   [Ignore Me] #23
SquirrelMan
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FC, maybe you could change it into a line graph, so it can graph time to kill versus range. That will give a little more insight to it...


EDIT: Also, how did you graph the shotguns? Because, if all the pellets hit, the shotgun will cause HUGE damage, but that almost never happens. So shotguns should sorta be treated separately, as they are an entirely different thing.
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Old 2004-03-20, 08:16 AM   [Ignore Me] #24
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I've updated it one again and this version includes core combat weapons and TR MAX and lasher changes (that went live with the capital patch).

Planetside Stats Ver 1.2

And SqurirrelMan, I dont do damage over range with my stats. Mine are taken at point blank range when deciding hits to kill. GryFlcn has lots of info on damage over range, so be sure to check his out.

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