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Old 2004-03-23, 03:46 PM   [Ignore Me] #31
Madcow
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Not a problem at all, it's not like you were rude about it. Enhanced targetting has turned into such a useful infiltrator implant since they removed the stamina drain, that coupled with its use in vehicles makes it a new staple for me. I love knowing which guys I only need to stab once to drop.

If Silent Run changes to have a drain similar to the old Advanced Targetting, that wouldn't be bad. If you could leave it on but stay stationary and gain back your stamina then it would at least still be useful in the Interlink.
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Old 2004-03-23, 03:57 PM   [Ignore Me] #32
KIAsan
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Originally Posted by Sobekeus
I have never seen a dot in an interlinked facility stop moving and stay visible
Been my experience as well (concerning interlink radar). Once the infiltrator stops moving, he disappears from the radar (same goes for any enemy). Now, the bug I have seen, is cloakers showing up on the radar when crouch walking. Thus, when they implement the new implant, cloakers will actually have the ability to never show on the map (until they pull out an inventory item). Should be a really interesting change for all of us. Don't know if there is another bug out there.

Only beef I have with the patch is the invalidation of CE sensors. What is their purpose, if they don't show infiltrators? Not complaining, but once this patch goes through, I can't see any CE wasting time on placing sensors (other than to catch new cloackers).

Otherwise, very good changes.
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Old 2004-03-23, 04:01 PM   [Ignore Me] #33
Madcow
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Originally Posted by Sobekeus
I have never seen a dot in an interlinked facility stop moving and stay visible unless a friendly can see them. When Im hunting down a red dot it disappears when stopped, but I just watch it move and figure out what level it is on and chase it down...

If it turns out to be an infil I'll switch DL on and smoke em.

Are you the red dot in these facilities? Or are the red dots enemy players...
This could be true about the dot disappearing, it's hard for me to say. My experience was that as I would crouch walk into a facility I would get blasted by people with no DL who knew I was there based only on the HUD. I was still crouch walking, so it's distinctly possible that any movement at all triggers it. I'm just going to have to reserve judgement on the new Sensor Shield thing until I can try it out and see, I do have concerns about the drain though.

The red dots are any enemy inside the SOI (including vehicles).
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Old 2004-03-23, 04:03 PM   [Ignore Me] #34
Madcow
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Originally Posted by KIAsan
Only beef I have with the patch is the invalidation of CE sensors. What is their purpose, if they don't show infiltrators? Not complaining, but once this patch goes through, I can't see any CE wasting time on placing sensors (other than to catch new cloackers).

Otherwise, very good changes.
Motion sensors haven't worked properly in over a month anyhow. As an infiltrator I outright ignore the things, they just don't light you up 95% of the time any more. While it seems like sensor shield could help me quite a bit, it will also cost me a few lives as I use spitfires as a weapon a good majority of my play time (either to kill or distract). If the implant starts getting use from people outside the infil suit it could hurt business.
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Old 2004-03-23, 04:17 PM   [Ignore Me] #35
ChewyLSB
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I don't think many non-infil's will be willing to sacrifice an Implant Slot for Sensor Shield... hell, I think that they'd WANT people to run at them, for kills :P
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Old 2004-03-23, 05:00 PM   [Ignore Me] #36
Baneblade
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Ah, when you crouch walk you do show up , but when you aren't moving you don't...
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