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Old 2003-01-29, 06:29 PM   [Ignore Me] #16
Sputty
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Heh, not really. It's an idea the devs thought of a little I'm sure. There were talks of mercanaries I think but it wasn't implemented because of the same reason there's no economy and things like that.
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Old 2003-01-29, 06:45 PM   [Ignore Me] #17
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I think it might not work as well at this point because of that lack of an economy. No economy means no easy way to reward mercenary outfits for services performed. I suppose empire specific weapons would be a good reward, but that still wouldn't be that great of an incentive. With an economy, mercenaries would rock, but without it they're just not as viable of an option.
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Old 2003-01-29, 06:52 PM   [Ignore Me] #18
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It wouldn't work well, and from a TR standpoint, it wouldn't make sense. Not only that, but who would play them? Only access to common pool weapons and vehicles is boring, and limiting (there is no common pool heavy tank or heavy buggy). You'd have far too little manpower to ever stand up to one of the actual Factions. The second you attack the base, you'd be under attack by 10 times your number, and you wouldn't stand a chance. No, Mercenaries wouldn't work in PS. Everyone is either a loyalist or one of the two traitor Factions.
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Old 2003-01-29, 07:37 PM   [Ignore Me] #19
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Mercenarys wouldn't have to stand up to the faction. They would work with them. The limited man-power and weaponry would encourage them to work with the empires. The Mercs are not supposed to be an empire.

Anyways, while it could hypotheticly be a decent addition to the game, it will not be an addition to the game. Maybe the next MMOFPS, eh?
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Old 2003-01-29, 07:39 PM   [Ignore Me] #20
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I don't think there's any plans for more MMOFPSes and PS took a couple years to make. You'd be waiting a long time and if the FPS wasn't set in an area where mercenaries made sense say bye to that. I don't really see what the appeal of being one is.
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Old 2003-01-29, 08:14 PM   [Ignore Me] #21
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Originally posted by SandTrout
Mercenarys wouldn't have to stand up to the faction. They would work with them. The limited man-power and weaponry would encourage them to work with the empires. The Mercs are not supposed to be an empire.
You really think the average player will not gun down Mercenaries when they see them? It's an MMOFPS, and they're perfectly legal kills.
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Old 2003-01-29, 08:16 PM   [Ignore Me] #22
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If I had extra ammo, I would probably Kill On Site any mercenaries unless I specifically knew why they were in my personal space.

It's just too risky to let them get the drop on you.
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Old 2003-01-30, 08:53 AM   [Ignore Me] #23
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Mercs do not belong to Republic, if you're not part of the Republic you are a traitor. The penatly for treason is death. I'd gun down anny so called "merc" or die trying to.
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Old 2003-01-30, 09:03 AM   [Ignore Me] #24
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Not a fan of this idea for some reason. Maybe because I like the dichotomy and seperation of the factions as it is. I think in this game that strict distinction is necessary and
fence-sitters/mercenaries or neutrals don't really help all that much except as spoilers it seems.

I can see where I would like it in another game but not one were the distinctions are already so defined. I think the "Us vs Them" is very necessary.
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Old 2003-01-30, 10:06 AM   [Ignore Me] #25
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I also dont like this idea because it adds a "grey area". i like the Us vs. Them i deal, i would really like to think that these guys "Might" be my enemy. id gun them all down just in case.
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