AMS defence - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: You've made your momma proud!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-04-20, 06:54 PM   [Ignore Me] #16
apachepilotpat
Guest
 


ooh ohh i know
it should have a giant funnel on the front and when you hit/runover people they go through the funnel and into a storage tank that sprays them with acid and gives them standard armour. it then launches them out the back using a large boot. when they land they have only the stuff that fits in standard armor, and their health is 10
 
Reply With Quote
Old 2004-04-20, 07:59 PM   [Ignore Me] #17
scarpas
Captain
 
scarpas's Avatar
 


Originally Posted by Real Mulambo
yeah right.......and how many supported travelling AMSes have you seen?
many.


and why did you post
__________________
scarpas is offline  
Reply With Quote
Old 2004-04-20, 09:14 PM   [Ignore Me] #18
TheN00b
Colonel
 


Originally Posted by apachepilotpat
ooh ohh i know
it should have a giant funnel on the front and when you hit/runover people they go through the funnel and into a storage tank that sprays them with acid and gives them standard armour. it then launches them out the back using a large boot. when they land they have only the stuff that fits in standard armor, and their health is 10
Err... Grow up?
__________________
TheN00b is offline  
Reply With Quote
Old 2004-04-21, 08:22 AM   [Ignore Me] #19
apachepilotpat
Guest
 


Originally Posted by TheN00b
Err... Grow up?
its called sarcasm. i was egzagerating the fact that everyone wants more ams defence and crap. its fine the way it is now so leave it alone
 
Reply With Quote
Old 2004-04-21, 02:23 PM   [Ignore Me] #20
Doppler
Contributor
Major
 


Originally Posted by Vis Armata
Quite a few.

Spitfire turrets are not good for AMS defense; a ring of spits will give away an AMS to air units.
Agrreed, nothing pisses me off like watching someone else put spitfires around my AMS, now what we really need is a deployably flak turret.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

Doppler/Galgimp-J/Hardcased

Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
Doppler is offline  
Reply With Quote
Old 2004-04-21, 02:25 PM   [Ignore Me] #21
Lartnev
Contributor
Brigadier General
 
Lartnev's Avatar
 


Originally Posted by Vis Armata
Spitfire turrets are not good for AMS defense; a ring of spits will give away an AMS to air units.
And weapons on an AMS won't?
Lartnev is offline  
Reply With Quote
Old 2004-04-21, 02:31 PM   [Ignore Me] #22
Doppler
Contributor
Major
 


Originally Posted by Lartnev
And weapons on an AMS won't?
Which is why i'm against that too, read my posts.
Doppler is offline  
Reply With Quote
Old 2004-04-21, 04:02 PM   [Ignore Me] #23
Phaden
Contributor
Major
 


So exactly what else beside's stealth and good location do you all use to defend them? I know mines, but what about anti cloakers who hack them and other dangers?
__________________
Phaden is offline  
Reply With Quote
Old 2004-04-21, 06:42 PM   [Ignore Me] #24
Doppler
Contributor
Major
 


Mines are good, motion sensors are good (only inside the bubble) the best defense against cloakers are just sheer manpower on the ground. The ideal defense for an AMS is a Skyguard with lots of ammo or an AA Max parked nearby. THe hardest thing to defend against is an orbital strike or a targeted flail strike. The best defense for ams is numbers, you can never really have too many AMS's following an assault force, or better yet leading it up.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

Doppler/Galgimp-J/Hardcased

Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
Doppler is offline  
Reply With Quote
Old 2004-04-21, 06:55 PM   [Ignore Me] #25
Red October
Second Lieutenant
 
Red October's Avatar
 


The AMS is fine, leave it alone. If an Outfit, Squad, CR, etc. is too stupid to coordinate a little escort for it, then too bad. Can't tell you how many times I've passed an enemy AMS in the OPEN road in "Friendly Territory", by itself on a Basilisk or Wraith...gee guess what I'm going to do on chat?...on a basilisk....on a wraith...c'mon...THINK!

That doesn't say much for those who attempt to deploy in front of a the eyes of a bazillion enemies...gee guess what were going to do.

If going through dangerous territory...escort/off road/ or both. If its not dangerous...don't run up to the enemy tanks and foot soldiers with AV. Try to avoid them.
Red October is offline  
Reply With Quote
Old 2004-04-21, 07:05 PM   [Ignore Me] #26
JetRaiden
Lieutenant General
 
JetRaiden's Avatar
 
Misc Info


an AMS is better gunless, makes it so people have to work together. even though most of the time an AMS trying to find a good spot in an enemy SOI is like a squirrel running across a busy freeway.
JetRaiden is offline  
Reply With Quote
Old 2004-04-22, 02:06 PM   [Ignore Me] #27
AltaEgo
Staff Sergeant
 
AltaEgo's Avatar
 


Nah, its a neat idea. But its meant to be a poor handled, rickity thing. Its armors alright. But its bubble defence and its matrix panels etc make up for it. It is a highly essential vehicle in Planetside. Do not overpower it.
AltaEgo is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:49 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.