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Old 2004-05-09, 01:52 PM   [Ignore Me] #16
General. lee
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can you recommend one?
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Old 2004-05-09, 05:13 PM   [Ignore Me] #17
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Well I could, but since you are an idiot and got yourself banned, you'll never be able to read what I said anyway.
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Old 2004-05-09, 05:31 PM   [Ignore Me] #18
Rbstr
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lol
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Old 2004-05-10, 08:36 PM   [Ignore Me] #19
Super Soldier
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ok you can recommend one know?
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Old 2004-05-10, 09:21 PM   [Ignore Me] #20
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No I can't because you are still an idiot whether your name is General Lee or Super Solder and you're banned either way now. Evading a ban is a sure fire way to get banned until the sun burns out.
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Old 2004-05-12, 10:45 PM   [Ignore Me] #21
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Just to note, Mars, not all AGP is created equally. The AGP 4-speed and 8-speed port specification provides more POWER from the socket itself than 1-speed and 2-speed does; therefore, a card designed specifically for a 4 or 8 speed socket will not function correctly on a 2-speed socket. (All 8x cards function fine on 4x, however; 8x just allows for more information to pass between the GPU and the CPU. There isn't a game on the market that chokes quad-speed AGP, however; I don't think even DOOM 3 is capable of doing that. A 4-speed AGP slot will do most people just fine for some years yet.)
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Old 2004-05-14, 12:35 PM   [Ignore Me] #22
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Lise are you sure? Im pretty sure that games like Half-Life 2 have been proven to use up a fair amount of AGP 8x bandwidth...
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Old 2004-05-14, 03:26 PM   [Ignore Me] #23
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Good point Lise - I'm assuming a P4 class MB is at least capable of AGP 4x if not 8. AGP 2x is GF2 days and I think most if not all fairly recent MB's are at least 4x now.
As for bus utilization, I really don't recall how much of a factor that is, but with the amount of video card ram we are seeing, only the very newest titles will be capable of taxing those levels. With the vast amount of processing power in video these days, the bottlenecks are starting to shift to other areas more and more.
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