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Old 2004-10-30, 09:02 PM   [Ignore Me] #1
Electrofreak
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2 Ideas I have to help reduce BFR over-use


http://psforums.station.sony.com/ps/...sage.id=366681

Please post your support / disagreement.
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Old 2004-10-30, 10:11 PM   [Ignore Me] #2
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Yeah, I was always hoping that the Resonance Crystal would take up an implant slot. Good thinking.

As for run mode, I think the devs should leave it in but disable the BFR's shields. See my post on Planetside-Idealab.com
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Old 2004-10-31, 01:18 AM   [Ignore Me] #3
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I heard an idea in game about leaving them the way they are for the most part and putting a lv 16 req for regular and lv18 for variants on top of the current system.

I think it would be nice. It would be like giving it to more experienced players since this is a somewhat unique situation. You could even leave in the 10 base cap requirment and allow someone to get it at low lv or other things like that in preperation for when they hit lv. I also thought a cr req could be interesting. All of course if someother changes were made to make a lv req seem suited.

Last edited by Ait'al; 2004-10-31 at 01:26 AM.
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Old 2004-10-31, 02:30 AM   [Ignore Me] #4
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Originally Posted by Ait'al
I heard an idea in game about leaving them the way they are for the most part and putting a lv 16 req for regular and lv18 for variants on top of the current system.

I think it would be nice. It would be like giving it to more experienced players since this is a somewhat unique situation. You could even leave in the 10 base cap requirment and allow someone to get it at low lv or other things like that in preperation for when they hit lv. I also thought a cr req could be interesting. All of course if someother changes were made to make a lv req seem suited.
No to the CR requirement. Already enough crap that has nothing to do with commanding attached to CR.

But the BR requirement is good in principle. It also discourages the use of BFR alts, and for the players still leveling up, it gives them another objective to shoot for while going up in BR.
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