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Old 2003-02-13, 03:47 PM   [Ignore Me] #16
TerraxNovae
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Only problem Napalm, if the Griefer is using the squad feature to cancel out the grief, they'll never have that bit. Possibly you could track total hits on friendly targets over the last X hours of play... that might be a way to get those that are trying to slip through the cracks...
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Old 2003-02-13, 03:50 PM   [Ignore Me] #17
Mikedanad
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Originally posted by {BOHICA}mistled
Oh yeah, and grief points reset every day if I remember correctly. Each member of the squad could go kill him once and it wouldn't hurt them much. And if it's a player you see often, you could kill him once everyday.
What if you were smart..and could time tihngs right, went on a mass murder spree just before server reset, and although yo killed 15 people, you still only have 100 gp's cause you only killed 1 person that day...?
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Old 2003-02-13, 04:06 PM   [Ignore Me] #18
TerraxNovae
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I don't think its a "every day" type thing. I think its a rate thing.

Play this long, you go down X number of points, just to prevent this kind of exploit.
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Old 2003-02-13, 04:22 PM   [Ignore Me] #19
Subliminal
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I dont think theres going to be THAT much greifing in this game. Im not fps afficianado but I do know that scumbag gamers are usually scumbag people that cant really throw down a WHOPPING $10 a month to play a game I also had and Idea of the commander of a squad having the option to set a greif level and then its an auto kick after you reach it. also Set Greif point boundry at a reasonable level that no accidental griefs will get you kicked.

Ie: commander has option to Set Max GP at #X# and if any one in the squad reaches that number some kind of kick script boots his ass out. I think this would be a wonderful way to control TK's and allow people who want to just team up and have little TK wars to have their fun

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Old 2003-02-13, 04:38 PM   [Ignore Me] #20
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I think the best way to deal with the kind of griefers that go through all the trouble to find ways around the in-game grief system will be the customer service reps. Basically, no matter how much you add to the grief system, there's always going to be SOME way to grief in some form or other and get away with it. Plus, the more they add to the grief system, the less leeway you have for mistakes, and in some ways you can even open up more avenues for griefing (ex. if they implemented that commander "punt" idea, then you could get griefers that'd make squads then "punt" everyone in their squad just for fun).

So if someone regularly purposely TKs squadmates, report him to the CSRs. If they get 3 or 4 reports they are bound to get the watch dog "sicked" on them. The devs have stated that if you have the watch dog system watching you theres very little you'd be able to get away with. At that point it's a human making the calls and humans will do something that a set grief system can't: make judgement calls.
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Old 2003-02-13, 05:27 PM   [Ignore Me] #21
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The devs def need to read this, so....bump

I like the idea of keeping track of grief kicks, but we could get around the commander griefing. Everyone remember how CS admin_kick command works? Cast a vote in the squad after the kick to see if its a "grief kick", if over 50% think it should be then its logged, if no one does, or very little anyway, then it isnt.

Only problem is if the commander invites one person, then kicks them, thats still over 50% of the remaining people in the squad. So we would need to make a minimum vote count also, prob 2 or 3. If a commander actually has trouble with the first person he invites, he can always talk to the CSR people.
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Old 2003-02-13, 05:44 PM   [Ignore Me] #22
NapalmEnima
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Actually, the whole "informed commander" thing raises an interesting possibility:

Griefer Griefing!

Invite no one BUT squad-TKers, drive them out to a base attack, then log out or switch characterS... Whoever was invited first becomes the new squad commander (IIRC), and they can tear each other into little itty bitty pieces.



Reminds me of the "Commander Stern" skit in the original Heavy Metal movie:

"Hangin's too good for him! BURNIN'S TOO GOOD FOR HIM!!! HE OUGHT TO BE TORN INTO ITTY BITTY PIECES AND BURIED ALIVE!!!

Imagine how pissed off they'd be when THEY get TKed instead of doing the TKing... it warms the cockles of my heart just thinking about it.

What the heck is a "cockle" anyway? Dictionary.com says it's a wrinkly shellfish, which in turn became an expression for anything wrinkly or puckered. Bizzare. The 'wrinkles of my heart'. That's a weird one.
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Old 2003-02-13, 06:04 PM   [Ignore Me] #23
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What I always said about grief players was that more control should be given to the people in the game with them, and that control should be a lot more accessible. Too many games have these half-assed voting options that no one even remembers how to use (CS) or console commands that no one can remember (BF1942). A lot of people who casually play games don't even know what a friggin console is; in all FPS games there should just be an button for "start kick vote" and when you hit it, a list of player names should come up with numbers beside them, and hitting the appropriate number broadcasts the vote to the whole game. A lot of game developers don't put in strict anti-grief measures like that because they say that system would "open up various avenues of abuse," but I say NOT having strict measures LEAVES various avenues of abuse open.

They should do that for PS in squads, anyone can start a vote and if it passes you're out. Accumulate too many squad kicks and your whole account gets stuck with a grief level of two, thus putting you on "grief probation." Accumulate a certain amount of squad kicks when on probation and grief level 3 is put on your account. Get the kind of system I'm thinking of? They should also make grief levels visible to other players (if they haven't done so already). I know that seems harsh, but if you don't try to TK people they won't kick you, and if someone wants to grief you with squad kicks, don't repeatedly join their group. If you see them doing it to other people, report them. That system seems pretty airtight to me, anyone care to pick it apart?
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Old 2003-02-13, 07:22 PM   [Ignore Me] #24
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Just make a limit on how much damage you can deal to a friendly before being kicked. If you accidentally hit someone with a nade and get kicked, the squad leader could just yank you back in. If you purposefully unload your jackhammer into someones back, you should get kicked, and stay kicked.
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Old 2003-02-13, 07:35 PM   [Ignore Me] #25
mistled
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Y'all are getting way too uptight about this. If someone is tking a lot, report them to the CSR as was mentioned above. Once the CSRs are watching them, their account will be closed if they continue tking. It's a very simple thing that I think will work just fine how they seem to have it set up.
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Old 2003-02-13, 07:51 PM   [Ignore Me] #26
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CSRs can't be everywhere at once though, I want those suckas gone ASAP.
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Old 2003-02-13, 09:05 PM   [Ignore Me] #27
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I'm with the don't think it will be a problem set. Everybody in the squad should report any rampant griefers.
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