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2004-11-08, 04:07 PM | [Ignore Me] #138 | |||
Contributor teh Sexb0t
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[ Penis removed by Hamma. ] NEVAR FORGET THE SHUNK! (The Shunk Logs.) Violated by ChiaHamma |
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2004-11-08, 06:32 PM | [Ignore Me] #140 | ||
Contributor teh Sexb0t
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I have a 32 year old friend, I'm 20 so he has a few years on me , everytime I telling him somthing and it involed an "older" person I say something like, "and the guy was really old, he had to have been like over 30 or somthing." He just tells me to shut up.
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[ Penis removed by Hamma. ] NEVAR FORGET THE SHUNK! (The Shunk Logs.) Violated by ChiaHamma |
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2004-11-10, 02:59 AM | [Ignore Me] #142 | |||
Oh, and when will we see you out on the battlefield again? Missing ya a whole lot.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2004-11-10, 07:52 PM | [Ignore Me] #143 | ||
Contributor teh Sexb0t
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Soon my friend, soon.
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[ Penis removed by Hamma. ] NEVAR FORGET THE SHUNK! (The Shunk Logs.) Violated by ChiaHamma |
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2004-11-17, 12:47 AM | [Ignore Me] #146 | ||
Lightbulb Collector
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Here is what I think we should do to select a moderator. We need to keep this from being a popularity contest.
1. In a new thread, everyone who is nominated should state why they should be voted in. 2. In a second thread, Hamma and the admin team posts three scenarios, and the candidates reply with what they would do. 3. In a third thread, people shoot questions at candidates and they answer back, and also comment on each other's ideas/problems. 4. Voting: Polls open for a week. Voting must be by actual post, not poll thread, because those are easy to tamper with- just create multiple accounts and shift the polls. Nobody who hasn't been here for at least 2 weeks can't vote. 5. The person who gets the most votes wins. In case of a tie, there is a run-off between the people who tied. 6. The moderator team then votes to approve- 50% of vote required to pass. I.E. "Do you want X as a moderator?" 7. At any point in time, the admins may declare someone unable to run or win if they don't like someone.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. Last edited by AztecWarrior; 2004-11-17 at 12:49 AM. |
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