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2002-11-11, 03:24 AM | [Ignore Me] #77 | |||
Corporal
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2002-11-11, 04:44 PM | [Ignore Me] #79 | ||
Sergeant Major
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I havent read through most of this thread, but i found this, (which may have already been posted):
"Are there secondary attacks associated with weapons? Many weapons have secondary attack modes, yes. These secondary modes range from firing all rounds available, to guided methods, or even switching from normal ammo to AP ammo." I assume only some weapons will have the ability to use AP, and it will just be your secondary fire. |
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2002-11-11, 07:51 PM | [Ignore Me] #80 | ||
I'm with the Vanu
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Striker
Source: Terran Republic Handling: Anti-Vehicular Missile Damage: High Maximum Range: Long Refire Rate: Medium The Striker serves as the Terran Republic's primary anti-vehicular weapon. In standard firing mode, it launches a dumb fire missile straight towards its target. In secondary firing mode, the Striker will attempt to lock-on to an armored target (heavy assault suit, vehicle, or turret) as long as the reticule is kept on target for a short duration. Jackhammer Source: New Conglomerate Handling: Assault Shotgun Damage: High Maximum Range: Medium Refire Rate: Medium With good ammunition capacity and a reasonable rate of fire, the Jackhammer is the New Conglomerate's primary heavy assault multi-barreled shotgun. In alternate firing mode, the Jackhammer swiftly discharges all barrels, but all barrels must then reload before being able to fire again. MAG-Cutter Source: New Conglomerate Handling: Melee Damage: Medium Maximum Range: Very Short Refire Rate: Not Applicable The MAG-Cutter is the New Conglomerate's standard issue combat knife. In regular attack mode, it delivers reasonable damage, using a precise cutting edge. When its secondary mode is activated, it delivers greater damage. (all knifes are the same for secound fire though) All alternate fire modes that arnt AP, also might vehicles have alt fire modes? |
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