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Old 2003-02-05, 06:14 PM   [Ignore Me] #31
Duritz
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Airlift, we DO think alike, that is a beautiful construction of an air assault squadron. Personally, I would like to see the ultimate stealth PLATOON in action. They're all on wraiths.

8 Stealth Hacker/MAX pilot (if thats even possible, if not, just 4 Reinforced with AV weapons and 4 Reinforced with AI weapons)
2 Stealth Repair/Medic

8 Stealth Hacker/ Reinforced Grunts with AI weapons
2 Stealth Hacker/ Reinforced Medics

5 Stealth Hacker/Lightning Driver or Reaver Pilot
5 Stealth Engineers/Hackers

Basically, they all try to sneak in at staggering times and hack into consoles to change to other setup. This way you nearly completely bypass defenses. This group by itself would get bases to always have lots of people using Darklight.

That would be a VERY interesting base assault. If I were defending, I would crap my pants when this stuff starts goin' down.
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Last edited by Duritz; 2003-02-05 at 06:16 PM.
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Old 2003-02-05, 06:16 PM   [Ignore Me] #32
Sputty
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Do you mean they hsave the certs to be s"stealth" or be stealth while in the other armor?
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Old 2003-02-05, 06:20 PM   [Ignore Me] #33
Fire_Monkey
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I'm getting tired of preparing squads, planning assults, suggesting ideas, just wanna play the damn game! arg can not wait any longer w/o dying.
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Old 2003-02-05, 06:30 PM   [Ignore Me] #34
Kadreal
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Only 10 'eh?
I'll take 6 fully load galaxies, (HOT DROPS! )
Along with 4 reavers for further air support once all of those 60 soilders disembark to smear your base into sticky goo.
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Old 2003-02-05, 06:37 PM   [Ignore Me] #35
Duritz
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I was talking about the certs. I am assuming that it would take a bit to be a MAX. Of course most of the rest of the squad would have to be quite high level as well.
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Last edited by Duritz; 2003-02-05 at 06:46 PM.
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Old 2003-02-05, 06:39 PM   [Ignore Me] #36
Sigurd
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I think a squad should stick together in loose formation. It should have 2 AV guys in whatever type of armor they want, 1 AA guy in armor of choice 2 MAX's and the rest just reg grunts. Also i think commanders should either stay in a command vehicle like a transport or stay just behind the lines. You cant issue orders unless you can see whats happening at the front.

TR commanders lead from example
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Old 2003-02-05, 06:52 PM   [Ignore Me] #37
Airlift
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Airlift, we DO think alike, that is a beautiful construction of an air assault squadron.
Keep that in mind then, cos I pulled it straight from my outfit plan and we intend to follow that once the game starts. We aren't recruiting yet because we haven't picked an empire. That decision will be made as soon as we get into the beta.

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Old 2003-02-06, 02:19 PM   [Ignore Me] #38
SpartonX
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i'm going with a close quarters squad,

3 Anti-infantry Maxes
3 Medics
2 Armor reapairs
2 Hackers

With the exception of the maxes, my all grunts will have jackhammers and granades, but i might throw a thumper or two in.
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Old 2003-02-06, 02:58 PM   [Ignore Me] #39
Deadlock
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Invisioned in my mind is multiple squads working together so you have a bunch of specialty tatics working at the same time.

For example, a brute forced "gun ho" squad would lead the attack while a sniping squad along with airborn and tank squads could cover them from the rear. The stealth armed squads could sneak in to hack a compound while the previous ones are creating a rucuss outside.

The only downfall with this is it would take forever to organize such an attack and probably alot of people would just rather take there chances and run in chaoticaly

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Old 2003-02-06, 03:08 PM   [Ignore Me] #40
Zoolooman
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And that Deadlock, is why the best outfits will support 90 to 120 active members that can be organized a few days ahead for MASS assualts. ;]
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Old 2003-02-17, 10:56 PM   [Ignore Me] #41
Hellsfire123
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Well, aside from the types of squads this is what id choose:

Base assualt:
2 Max - AI and AA
1 Medic in Agile or higher(secondary grunt)
1 Engineer " " " "
6 General Infantry.

Each max, along with ammo carries a REK. This becuase they are the most likly to last, and can give to any other survivors to hack base/consoles. Infantry all focus on AI, but carry atleast some AP rounds and grenades. Between AA max and AP rounds/grenades, vechs shouldnt be a problem, but all should be able to fight indoors as well, thus not burdening your squad with members that can not fend for themselves if needed.

Defense:
2 Max - AI
2 gunners on walls - AV
1 medic
1 Eng
2 AA infantry
2 AI infantry

Main problem in defense will not be ground vechs, so two gunners should be able to keep these vechs out of the way as well as provide cover fire. AA infantry and gunners will focus on dropships and airsupport, as this will be where reinforcements and suprise attacks are likely to come. All AI are there for one purpose, make the enemy pay for each room it takes. Each member should have one grenade atleast,so after a room is taken it can be naded. This should be enough to hold for reinforcements.


In both cases, having more then ten people would help, but id keep each squad in these forms, with the possible exception of AA as im not sure how well this will work in game. Might add more or scratch them completly, who knows? Besides, not sure how much good a NC AA max will be indoors.
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Old 2003-02-18, 12:48 AM   [Ignore Me] #42
HRR Raven
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I think what most people in this thread have missed is that allocating someone to simply a medic role is missing the point. The point with certs is that at high levels almost all of your infantry can have a few points in medic, so that they may be able to heal/ressurect. And, if someone is that specialist, they'll still be carrying as many weapons as the other guys. Most certs aren't used in one config, they're there for versatility later on. So, everyone should have light/medium/inf armor, medium assault, anti-vehic, and medic. Then, you have enough points left to have everyone have ATV's, and a few guys piloting each vehicle. So, in essence, your squad can do anything, with everyone also being able to be a deadly soldier.
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Old 2003-02-18, 01:22 PM   [Ignore Me] #43
NapalmEnima
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8 reavers, 2 mosquitos. ASSAULT wing. CAP (combat air patrol). Blow Stuff Up.

This group would be a great hunter-killer when trying to take down Galaxies. They'd also be invaluable to other commanders.

"NEED AIR SUPPORT!"
"Roger."

A sprinkling of engineering certs would be good too... but everyone's main job boils down to "Make stuff go boom".

With each continent's "top 10 battles" list, it should be fairly simple to find a target worth of the kind of firepower 8 reavers can deliver. And with the sensor info provided by the mosquitos, we'll know exactly where to go.

Got a tank squad giving you greif? Consider them killed.

A whole platoon of drop pods just came down outside your SOI? Give me a call.

Spotted a couple galaxies leaving a warp bubble? I'm gonna LOVE smoking those galaxies. I wonder how much BEP a fully loaded galaxy will be worth? Two words for ya:

Cha.

CHING!!!

$_$
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Old 2003-02-18, 02:36 PM   [Ignore Me] #44
SleightOfHand
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What's currently in my outfit:

6 Reinforced armors
-One medic
-One engineer
-Four grunts

2 MAX
-Depends on the mission

Thresher (Two crew)
-Some extra medic and engy stuff and ammo for the turret

Galaxy (One crew currently)
-Pilot, me.
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