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2006-12-17, 05:45 AM | [Ignore Me] #1 | ||
I tried to play through the demo on my xbox and couldn't figure it out. I must be missing something. Splinter Cell has always been about sulking in the shadows. Sam Fisher's health and ammo have always been limited forcing you to be sneaky. In Double agent Sam appears to be just as frail and the aiming mechanic still favor well aimed shots and don't allow you to run and gun. However in this game there are no shadows to sulk in as the demo mission is in broad daylight. How exactly are you supposed to play this game? The demo plays like a shadow spy game with out the shadows. What am I missing?
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2006-12-17, 02:29 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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most of the missions are in broad daylight unfortunatly :\. But, there are SO many more hidden things you can do to get around people, and it actually makes the game more fun in my opinion. There are lots of walls to climb on, things you can hide in, and different ways you can kill people that are really cool. Game is definitly worth the buy, especially for multiplayer.
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2006-12-17, 02:44 PM | [Ignore Me] #3 | ||
Contributor First Sergeant
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Was a good game. Not too easy either, had a few segments that I actually had to try multiple times (ship level, for example) because I kept screwing up. It really rewards timing your stuff, making sure you map out the patrol routes before running into a room. Multiplayer is fun, but most maps are biased towards one side or the other. Amazing fun, nonetheless.
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2006-12-21, 07:32 AM | [Ignore Me] #4 | ||
Contributor teh Sexb0t
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I'm having fun playing this game as well. I'm trying to do it on hard with 0 kills, so far i think i have like 3 kills but that was before i knew pulling people into an elevator shaft 8 floors up would count as a kill.
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[ Penis removed by Hamma. ] NEVAR FORGET THE SHUNK! (The Shunk Logs.) Violated by ChiaHamma |
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