Lattice Logic Explained - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: In Hamma we trust.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > General Forums > Site News and Discussions

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-07-22, 06:41 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Post Lattice Logic Explained


Sporkfire has announced the details of the new Lattice Logic System.
As promised, here is a general breakdown on the Lattice Logic Module as it is currently being planned. Certain variables in the design have not yet been nailed down, but I wanted to get you all a basic understanding and give you the opportunity to ask questions on it.

When an Empire hacks a base, the Lattice Logic Module will spawn in a random location somewhere in the base and players will be notified of its approximate location. A player will then need to locate and pick up the Module by running over it. There are certain restrictions, including the fact that MAX units may not pick it, and Infiltrators may pickup up, but cannot cloak while carrying it.
Next, the player must deliver the module to a friendly base that is one Lattice link away. If there is more than one linked friendly base, the delivery base will be chosen at random. The player carrying the Module will begin to glow, advertising that they are carrying the Module, and will be marked by a pulsating icon on the proximity map. That player is then unable to drive any vehicles or board any air vehicles. They may be a passenger or gunner in any land vehicle. Land vehicles carrying a player with the Module will have their speed restricted somewhat and be unable to board a Galaxy.
The module has a lifespan in which it must be delivered. If it is not delivered to its destination within that lifespan, it will decay and the hack on the enemy base will fail. The Module itself can be dropped, but not destroyed in the player�s inventory. Its properties will not allow it to be stored in vehicle trunks or in lockers and it will despawn if it is dropped in lava or deep water. If the carrier dies, the Module will remain active and drop near their corpse. The defending Empire cannot retrieve a dropped Module that is still active. Instead, they must guard its location until the Module�s lifespan runs out. The effective defense pursuing a moving Module will want to identify and set up forces at any chokepoints that may exist or organize ambushes on the Module carrier. The effective offense will set up a convoy to escort the Module carrier to their destination and send out advance forces to deal with roadblocks set up by the defenders.
Click here to check out the thread. Or discuss it in our forums via the comments link.


> > Comment Thread
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > General Forums > Site News and Discussions

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:24 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.