2004-09-13, 10:46 PM
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[Ignore Me]
#1
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Contributor
Major General
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Weekly Development Activities
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Sporkfire has posted this week's Development Activities. And they are... New week ahead. Main activities continue to be the BFR development and the release of the September Update. We tried releasing a version to Public Test last week, but it was rather rough, so we didn't get the opportunity to put it out in front of you. Hopefully, we'll stage the playtest this week. That said, this week's upcoming change list is largely the same as last week.
- Standard Assault Pass: The Repeater and Beamer now do more damage, but have a slightly increased Cone of Fire. The Supressor does more damage.
- Spawn Room Pain Fields: A minor pain field will be in effect for all enemies who enter a spawn room, whether in a facility, tower or Core building. The pain effect will remain if a facility is hacked, but will be turned off if the generator is destroyed. The team is continuing to watch feedback on this proposed feature. If a Core Combat Pain Module is installed, its damage will not stack with the low level pain field. Instead, the pain field will begin doing the Module's level of damage. Low level pain fields will not affect characters that are running an active Sensor Jammer Implant. Also, the Sensor Shield will continue to protect its users if they hack, use a weapon or take any other action.
- Players will earn experience for capturing cavern buildings.
- Switching to the Stellar map will no longer cause the chat channel to switch to local.
- (updated) Soldiers will now be able to chat while dead. The only two restrictions to this are local and broadcast channels. All other channels, such as squad, platoon and outfit will function.
- The Geo Warps will no longer require that an Empire maintains control of a connecting facility to pass through them.
- Empires that control a facility linked to a Geo Warp may now use that Geo Warp as a Broadcast Warpgate destination (assuming that the continent is already a valid broadcast destination for that Empire).
- The Rearm function of Vehicle Silos and Airpads will now function at all facilities, whether they are linked to a Dropship Center or not. The Repair function still requires a Dropship Center link.
- Vehicle Deconstruction has been toned down considerably around Vehicle Acquisition Pads. Now, you basically have to be on top of the pad to risk auto deconstruct.
- Fixed an issue that would prevent lock-on weapons from tracking and locking onto targets until they reload or switch firing modes.
- (new) Fixed an issue that caused Lasher projectiles not to lash and Burster and Flak projectiles to not explode when close to aircraft.
- (new) Global Population and Continent Incentives windows no longer automatically hide when you view the global map
- Changes to netcode to prevent packet blocking exploits.
I owe you guys a BFR In Development article, which I will be working on to publish on the site as soon as I can.
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