2004-12-21, 10:25 AM
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[Ignore Me]
#1
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Contributor
Major General
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Battle Island Global Benefits
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The all the information about Decemeber's Combat Event has finally been released and is now in-game! Here's a quick run down of the scenario: December's Combat Event focuses on the Battle Islands, creating unique combat scenarios and offering benefits for locking the facilities on those continents. Empire Benefits and Gameplay
When an Empire captures all facilities on a Battle Island, that Empire will gain global benefits that affect all friendly facilities in all zones. These benefits are described below. If the controlling Empire loses a facility on the continent after they have locked it, they will not lose the benefit. The benefit will not be lost until another Empire successfully locks the continent.
Also, the gameplay of each Battle Island will be modified with limited access to certain equipment, creating unique play conditions on each island.
Locking Extinction
The Empire that locks Extinction will have Bio Lab Benefit for all of their controlled bases, just as if they have fully functioning Bio Lab bases always on their lattice, regardless of which continent they are on.
Extinction Gameplay: Ground-based Bridge Battles. Air vehicles, BFR's, Medium Tanks, Deliverer variants and Flails cannot be purchased on this island or brought in through a warpgate.
Locking Ascension
The Empire that locks Ascension will have Amp station Facility Lattice Benefits for all of their controlled bases. The works just like there is a functioning Amp station on the lattice, even if there isn't for the particular continent you are fighting on.
Ascension Gameplay: Air War. Any player can purchase and pilot a Mosquito, Reaver and Liberator, regardless of certification. The Skyguard, AA MAXes, BFR's Medium Tanks, Deliverer variants and Flails cannot be purchased on this island or brought in through a warpgate. All AV weaponry will be common pool on Ascension.
Locking Desolation
The Empire that locks Desolation gains a 10% increase to their vehicles' armor.
Desolation Gameplay: Ground Based Armored Assault. Air vehicles, Flight BFR's and Flails cannot be purchased on this island or brought in through a warpgate. Heavy Assault weaponry will not be available on Desolation.
Locking Nexus
The Empire that locks Nexus gains use of the Vehicle Repair Silos and Airpads at all friendly bases, just as if they have a functioning DropShip Center connected to their lattice, Empire wide.
Nexus Gameplay: Infantry War. Only the Galaxy, ANT and Router can be purchased on Nexus. The Galaxy, ANT, Router and AMS may be transported through the warpgate (though the AMS cannot be purchased at the facility). When the facility is captured (locking Nexus), the towers won't flip ownership to the capturing empire.
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