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View Poll Results: Do You Want Head Shots In PlanetSide Next?
Yes, One Shot One Kill (OSOK) 13 9.85%
Yes, More Damage - But Not OSOK 61 46.21%
Not At All 58 43.94%
Voters: 132. You may not vote on this poll

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Old 2011-02-17, 02:39 PM   [Ignore Me] #76
DviddLeff
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Re: Headshots...


Voted!

One shot, one kill.
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Old 2011-02-17, 02:41 PM   [Ignore Me] #77
Manitou
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Re: Headshots...


By request, another poll. But since it appears I have created a monster by catering to the loving public, all polls need to be created by thread starters and not through the hi-jinks and shenanigans of the Moderators.

Thanks!
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Old 2011-02-17, 02:55 PM   [Ignore Me] #78
Miir
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Re: Headshots...


OSOK! for sniper rifles with a system in place to prevent abuse. Cool down, special ammo, small clip size.
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Old 2011-02-17, 03:55 PM   [Ignore Me] #79
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Re: Headshots...


I voted no since there was no maybe option in regards to the increased damage idea. After thinking about it damage simply being higher but not instant kill MIGHT work. However it would just make balance that much harder to achieve since your throwing in this extra element. Either fast firing guns or slow firing guns are likely to come out on top leading to endless bickering between TR an NC. So I guess the safest choice is still no.
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Old 2011-02-17, 05:22 PM   [Ignore Me] #80
I SandRock
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Re: Headshots...


Not at all.

It promotes hacking and use of aimbot, and rewards those who do even more.

It kills variety: Everyone will be aiming for the head only.

It caters to one type of skill: Those who can keep their crosshair at exactly the right height.

It makes weapons harder to balance and pigeon holes them: The gun that's best for getting headshots is the gun that will be the best.

There are bullets flying all over the place wizzing round your ears constantly due to the huge scale of planetside battles. More than likely you'll keep getting popped in the head by random bullets not even aimed at your character.

It doesn't add anything to gameplay that makes Planetside more fun, besides sniping.
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Old 2011-02-17, 05:40 PM   [Ignore Me] #81
DviddLeff
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Re: Headshots...


Originally Posted by I SandRock View Post
Not at all.

It promotes hacking and use of aimbot, and rewards those who do even more.
Hacks always give the user an advantage, the type of hack is irrelevant to the fact they are hacking.
It kills variety: Everyone will be aiming for the head only.
There is no variety atm, you can only aim for the body.
It caters to one type of skill: Those who can keep their crosshair at exactly the right height.
Unless they are crouched, in a stairwell, on a ramp, up on a hill, on a wall, etc.
It makes weapons harder to balance and pigeon holes them: The gun that's best for getting headshots is the gun that will be the best.
Look at CS/BF/DoD, head shots are important, but different players opt for their favourite style be it high damage, high accuracy or high RoF.
There are bullets flying all over the place wizzing round your ears constantly due to the huge scale of planetside battles. More than likely you'll keep getting popped in the head by random bullets not even aimed at your character.
If you are being fired at, and are hit, you should die. Use tactics to avoid getting into a kill zone.
It doesn't add anything to gameplay that makes Planetside more fun, besides sniping.It makes all weapons more effective and on a more balanced playing field; even the lowly pistol would be effective if the user was skilled enough, rather than being a pointless inventory waste for anyone beside a cloaker.
My points in yellow, obviously.
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Old 2011-02-17, 05:45 PM   [Ignore Me] #82
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Re: Headshots...


The point is, a going for headshot doesn't have to be always a better option. If the damage scale up is reasonable enough but not too high (I don' know what this would be..20-30% more damage?) then you'd be better off going for the body to maximise your hits with most weapons. Sniper rifles however would suit headshots for people standing still and unawares or for just sniping when your hidden and theyre doing whatever.
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Old 2011-02-17, 06:52 PM   [Ignore Me] #83
I SandRock
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Re: Headshots...


Originally Posted by DviddLeff View Post
Hacks always give the user an advantage, the type of hack is irrelevant to the fact they are hacking.
Yes, but headshotting gives them a much, much greater advantage. It IS relevant to this discussion.. People who use hacks fail without, if they notice that their aimbot makes them a sick killing machine it'll give them even more appeal to keep using it. And fighting a hacker means you have a lot more chance that you lose to them with headshots than without. Take APB for example, I could still beat hackers in that game a lot of the time simply because it had no headshots so their perfect aim wasn't as effective.

There is no variety atm, you can only aim for the body.
I'm sure you understood what I meant, but in case you didnt: You can choose your gun regardless of headshot potential. You can can decide to shoot at the feet with certain guns because of splash damage. Things like that.. tactical variety.
Unless they are crouched, in a stairwell, on a ramp, up on a hill, on a wall, etc.
It still means its about aiming at headshot height that determines who is the better player..

Look at CS/BF/DoD, head shots are important, but different players opt for their favourite style be it high damage, high accuracy or high RoF.
Most of those guns are all roughly the same, just with a bit of different accuracy, recoil, fire rate, clip size, damage. There really isn't that much variety in the guns except for shotgun class - submachine, assault rifle, LMG - Sniper.
Planetside being sci-fi gives it the oppertunity to add a lot more spice to the gun, let them operate differently, do unique things. Like the Spec Ops weapons, the lasher, the maelstrom etc.


If you are being fired at, and are hit, you should die.
No, this is not a war simulator, it's not Americas Army, ww2online or Delta Force where 1 shot kills. Also notice how I said they most likely aren't aiming for you but bullets just fly all over the place in this case.
If what you suggest would be true the only way the game would be played is everyone camping behind cover all day.

Use tactics to avoid getting into a kill zone.
I'm not even talking about what is currently a kill zone. Any planetside warzone has bullets going all over the place. I'd prefer dying slower than faster than it is now...

It makes all weapons more effective and on a more balanced playing field; even the lowly pistol would be effective if the user was skilled enough, rather than being a pointless inventory waste for anyone beside a cloaker
The reason the pistol is an inventory waste to take with you is because you only have 2 equip slots and you'll have your MED/ENGI tool in those, having to switch to inventory, equip it and fire with it makes it useless. If you could quickly switch to a pistol if you ran out of ammo it would have use with or without headshots. Especially if you use close combat guns an accurate pistol can be handy to have.
Also headshots are often based on pure luck rather than skill. Look at Black Ops where you have replays of being killed. You see them spraying all over the place and happen to hit you in the head. The MCG in planetside would be the headshot weapon of choice, it's already pray and spray it'll be even more so with headshots.

Headshots belong in realistic FPS games like the ones you mentioned, we really don't need Planetside to be just another generic FPS + persistent world if you ask me.


But yeah there's two camps and each prefers their own i guess.

Last edited by I SandRock; 2011-02-17 at 06:54 PM.
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Old 2011-02-17, 07:54 PM   [Ignore Me] #84
Miir
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Re: Headshots...


Planetside combat in its current form reminds of chopping trees in Minecraft. While using a iron or stone axe will get you the wood a little faster than lets say a wood axe. It still all feels like your wasting time with something that should take a couple hits to do.

Currently I don't see a purpose for 75% of the weapons in PS. Everyone uses the same handful of weapons and armor that work.

If there are head shots or different hit boxes there would be a benefit to using some of the other weapons. As it stands right for example the sniper rifle is useless except for maybe someone new to the game that hasn't played enough to realize it doesn't chop wood as well as a jackhammer.
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Old 2011-02-17, 08:29 PM   [Ignore Me] #85
Baneblade
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Re: Headshots...


The only way I could support OSOK in any form is if you had to have Advanced Sniping (5+4 pts, Sniping's HA basically), the CoF for the BD was even more complete shit, and Second Wind trumped the OSOK.
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Old 2011-02-17, 08:40 PM   [Ignore Me] #86
Bags
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Re: Headshots...


Originally Posted by Miir View Post
Planetside combat in its current form reminds of chopping trees in Minecraft. While using a iron or stone axe will get you the wood a little faster than lets say a wood axe. It still all feels like your wasting time with something that should take a couple hits to do.

Currently I don't see a purpose for 75% of the weapons in PS. Everyone uses the same handful of weapons and armor that work.

If there are head shots or different hit boxes there would be a benefit to using some of the other weapons. As it stands right for example the sniper rifle is useless except for maybe someone new to the game that hasn't played enough to realize it doesn't chop wood as well as a jackhammer.
I see people use
Lasher / JH / MCG
Pulsar / Gauss / Cycler / Sweeper
Lancer / Striker / Phoenix
Dragon / that new rocket thingy
HSR / Bolt Driver
Plasma / Jammers / Frags
Thumper / Rocklet Rifle

daily. Where's the 75% of unused weapons?
also lol @ sniper rifle being useless... fight today on ishundar, half the kill spam was snipers.

Or are y ou suggesting that the sniper rifle should be able to hold its own in CQC against the JH...?
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Old 2011-02-17, 09:05 PM   [Ignore Me] #87
Miir
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Re: Headshots...


Originally Posted by Bags View Post
I see people use
Where's the 75% of unused weapons?
also lol @ sniper rifle being useless... fight today on ishundar, half the kill spam was snipers.

Or are y ou suggesting that the sniper rifle should be able to hold its own in CQC against the JH...?
I said "I" don't see a purpose for 75% of the weapons. I think the only time I used at least some of them was during the leveling process to get the "bigger guns" After that... I got my load out that worked for me and that was it.

Two shot kills are not the proper use of a sniper rifle. I'll agree that you can still get kill spam with the two shots. But I don't have to like it :P

I would like the sniper rifle to be a viable long range weapon as good as lets say the Jackhammer is at close range.
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Old 2011-02-17, 09:12 PM   [Ignore Me] #88
Baneblade
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Re: Headshots...


Miir... holy fuck. Wait... aren't you dead?
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Old 2011-02-17, 09:16 PM   [Ignore Me] #89
Miir
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Re: Headshots...


Originally Posted by Sobekeus View Post
Miir... holy fuck. Wait... aren't you dead?
I found this computer in the prison library. *shrugs*
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Old 2011-02-17, 09:29 PM   [Ignore Me] #90
Sirisian
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Re: Headshots...


Originally Posted by Miir View Post
Two shot kills are not the proper use of a sniper rifle. I'll agree that you can still get kill spam with the two shots. But I don't have to like it :P

I would like the sniper rifle to be a viable long range weapon as good as lets say the Jackhammer is at close range.
The characters in the game wear advanced armor. Also two shots negates the ability to get quick kills just because someone is standing still. When you hit them the first time you then have to earn the final kill as they run away or try to snipe you.

Also like I said before the sniper rifle needs to use an advanced bullet where damage increases based on distance. So it only gains its 100% damage at greater than 100 meters.
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