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Old 2011-02-23, 06:14 PM   [Ignore Me] #16
Aractain
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Re: Instead of CEP decay..


Without looking at the "gameplay" of the commander, for me the purpose of a command system covers several important things.

1: Direction. Telling people where to go through UI (on the map), what to do through waypoints, giving inncentives for certain things seamlessly without complication or obfustication.

2: Leadership. One person in command - bad or good. Solves people 'grinding' CR, OS spam, Chat spam while giving empire command a single focus.

3: Feel/Immersion. This is more based on indavidual players but the systems and the way they interact should make a random player want a good commander because they make a real difference and make the whole game feel better.

Last edited by Aractain; 2011-02-23 at 07:36 PM.
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Old 2011-02-23, 06:55 PM   [Ignore Me] #17
Sifer2
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Re: Instead of CEP decay..


The person who said its like the old honor system from WoW is right. This system as been tried in several MMO's an no one liked it for reasons already stated. You don't want to join the game an realize you will never be able to command unless you play for 24 hours a day to catch up.

If something like that is implemented it would need to be only for a handful of say Generals. Who are chosen from the pool of CR5's. An it should be a monthly thing who ever contributed most that month. So the most active senior commander players would get elected to run the Empire essentially for a month.

For regular commander experience I think decay makes more sense. Just so people don't decide to level CR for the heck of it. That have to actually intend to keep playing as a commander.
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Old 2011-02-24, 02:42 PM   [Ignore Me] #18
TRex
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Re: Instead of CEP decay..


Like many other things , I'd like CEP or whatever incorporated into the merit system to then unlock the ability to access command tools . Then, once unlocked , you have the choice to cert them or not.
The cost of each rank, once unlocked , should be significant enough that there is a choice between going full-on all out killing machine and maybe having only enough cert points to have CR1 tools available , or having the equivalent of CR5 and much limited 'kill' options, in which case use of an OS would be an enhancement to even up things.

If you were a complete idiotic commander , the number of people taking any notice of you may be so few , that you may decide to not waste all your certs just to talk to yourself.

I think this would benefit outfits too , since having a few selected and respected tactical officers capable of using CR5 tools generally falls into the general structure of a well organised outfit. Dosent need to be a big outfit , just having a balance between having command and being able to fight / move armour is all it needs.
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Old 2011-02-24, 02:49 PM   [Ignore Me] #19
Timantium
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Re: Instead of CEP decay..


Originally Posted by DviddLeff View Post
Its a solution, but one that penalises new players to the game as they will never catch up with those who had been playing from day one.
Also, nobody would ever give up squad lead if the CEP system was ever climbing like that.

Originally Posted by CutterJohn View Post
I still question the need for CEP at all. Just make the tools part of being squad/platoon leader, like commanders in BF2.

But I'm all for limiting the tools to command position use only. They should be tools to help you command, not be an alternate form of advancement to help out your combat potential.
However, we have to be careful if you include things like OS in command abilities without having to pass a screen first. Currently, the screen is CEP rank.

I can imagine having a lot of fun dropping huge friendly OS with a spy account. All I would need was someone to accept a random squad invite.

Last edited by Timantium; 2011-02-24 at 02:56 PM.
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