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Old 2011-02-25, 12:53 PM   [Ignore Me] #16
Lartnev
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Re: Drivers


Originally Posted by CutterJohn View Post
Imagine if the driver could control the chaingun on top of the prowler turret. That would be pretty damned sweet imo.
Yeah, until they drive the Prowler into a tree or off a cliff
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Old 2011-02-25, 01:06 PM   [Ignore Me] #17
CutterJohn
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Re: Drivers


Part of the learning curve!
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Old 2011-02-25, 01:25 PM   [Ignore Me] #18
Schwerpunkt
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Re: Drivers


I've always felt that players who cert in specific vehicles should be enabled to have a vehicle career path (via separate experience while in that vehicle). If you have BR/CR, why couldn't we have vehicle ranks/vehicle command ranks? That experience goes to the person who has certed the vehicle (non-solo vehicles only).

That experience would enable that player to grow his vehicle. Your vehicle rank would allow you to choose from available options. Options could include:
- gun upgrades
- ammo variety
- ability to form vehicle squads that provide specific benefits, like priority target placement
- speed increases
- additional armor plating
- cosmetic upgrades as you vehicle grows in rank.

Just my 2 cents...

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Old 2011-02-25, 01:35 PM   [Ignore Me] #19
CutterJohn
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Re: Drivers


Tbh, that is an interesting idea.. Separate infantry ranks and vehicle ranks. It would make vehicle whores less of a pushover indoors, as well as help supersoldiers outdoors.
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Old 2011-02-25, 03:16 PM   [Ignore Me] #20
MooK
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Re: Drivers


Originally Posted by CutterJohn View Post
Several thoughts concerning certing vehicles, and driving vehicles in general.

The first is the driver spends the certs, gets the tank, and then.. He has to do the driving. Some scrub gets the benefit of the cert by getting to play the gunner which is imo the more enjoyable role, at least for some vehicles. I would like to see it made so someone with the cert just needs to be in the vehicle, and then anyone can drive. Cert holder gets out, the vehicle stops.
No. This game is about teamplay and cohesion. This guy takes cert A. That guy takes cert B. They work together, collectively they have both A and B. They are that much stronger. Given this, there will be fifteen tanks sitting in the courtyard waiting for drivers. This absolutely kills momentum and progression of conquest.

I was the Deliverer/Harasser driver for my outfit. It wasn't boring at all for me. Besides better in-cockpit first-person viewpoints, I can't think of anything I would add to driving in this game.
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Old 2011-02-26, 08:44 AM   [Ignore Me] #21
kaffis
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Re: Drivers


For the record, the only boring thing about driving (and I was mainly a support driver for our outfit; sunderer, deliverer, galaxy) was sitting around the courtyard waiting for randoms to get in instead of running on foot to the next base when my outfit wasn't on.
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