Reducing downtime - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Hamma can be yours, now, for only 50$. Get the wip!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-02-28, 01:59 PM   [Ignore Me] #31
Timantium
Sergeant
 
Timantium's Avatar
 
Re: Reducing downtime


Originally Posted by Bags View Post
Base hacks shouldn't be 15 minutes. That or they need to give a boatload more xp. Sorry, I don't pay $15/mo to sit around in an empty base that MIGHT be contested for 2.5k XP.
Originally Posted by Bags View Post
Interesting idea: More fighting in soi after hack = longer cap time? Up to a max of 15 mins, maybe a minimum of 3 - 5 mins?

If people show up and fight for the base, it has to be held longer. If no one shows up it's a quick cap.

Just an idea.
Originally Posted by DviddLeff View Post
Not sure; for an empire that is trying to organise a re-secure they need to know how long they have to get themselves organised and strike back. If its based around fighting in the SOI after the hack then as they form up and organise the time will shrink, and they miss their chance.

I think 10 minutes is a decent reduction, any shorter and it becomes too hard to counter attack effectively.
Maybe raise the minimum time, but I like the idea of a stall tactic. How many times have we seen this in war? Think Soviet defense at Stalingrad. This would allow empires to literally plan stall tactics to engage a war of attrittion.

If the attackers are so overwhelming they push defenders out of the SOI, they should be rewared with a faster cap.

**Edit
I thought about this more, I still like the idea of faster action on a contested continent. However, that creates a problem for opening new continental battles and backhacking.

I think perhaps we need to add a new caveat to this reduced downtime plan. Lets say we get a shorter, or a variable cap time IF, and only IF, we have a LOCAL lattice link to the base. No Warpgate link, but a link from another base we already own.

This would keep the defense of locked continents/backhacks the same (15 min) as the original PS, while allowing existing conflict on fully contested continents to flow faster.

I also prefer the jammer vehicle idea to extend time for defenders rather than the virus. If someone can get into the base and install a virus, then the defense of the hack is not good enough anyway and it should just reset lol.

Last edited by Timantium; 2011-02-28 at 02:13 PM.
Timantium is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:54 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.