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Old 2011-04-04, 11:59 PM   [Ignore Me] #31
Hank
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Re: No recerting


Charging a fee for recerting is a terrible idea. The $15/month general fee will ensure SOE sees returns. Microtransactions will lead us down a slippery slope which ends in being able to buy other features in-game, and I don't want PlanetSide to be a contest of personal wealth.

Benefits of the old/current system:
  • Specialization, which encourages team play.
  • Prevents players (mostly) from changing their gameplay mid-battle, which keeps battles realistic and encourages strategy.

Cons of the old/current system:
  • Restricting of what a player has a chance to experience. This is important as it hurts the game's mainstream appeal (which pays the bills) by limiting those who don't have a lot of time to play and are forced to wait days to try something new. And for those that argue in favor of alts: many of the high-end and synced loadouts require a lot of certs. Someone who plays 1-2 hours a day isn't going to be happy about it being a long grind just to have a grunt character as well as an infiltrator, and so on. That's a lot of time spent with MA running around getting blasted by maxed characters.

The old system is too restricting and should be replaced, but we need to preserve the encouragement of team-play and strategy. Each player should have a primary and secondary cert loadout.
  • The primary loadout will be a type of specialization in a certain branch of certs. It will take a while to change, but have incentives like an extra inventory slot for stealth, an extra two mines for combat engineers, and so on. This is the more permanent loadout and will create different player roles.
  • The secondary loadout will take less time to recert, but offer no incentives. This will be used to experience new content, practice something you plan on investing your primary loadout into, or anything a player wants to do with the certs.
  • Players can switch between the two every six hours.
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Old 2011-04-05, 01:24 AM   [Ignore Me] #32
Geist
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Re: No recerting


Originally Posted by FortunadoAE View Post
Well, that's part of the reason I conceded the point to Duddy a few posts back.

Also, remember that simple systems can still give rise to very complex behaviors. The constant, last-minute squad cert juggling act was a direct result of the seemingly simple cert system. Unintended consequences and all that.

A long timer, a lower level cap and TRex's dual personality idea would make a great solution in my opinion. Or instead of a timer, you accrue decert credits over time, up to a limit. (ie you get one every two days, and you can hold up to ten)
Lol, sorry, I actually posted that without reading the entire thread. Bad me, bad.

There are some good points in this thread. Carry on.
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Old 2011-04-05, 05:36 AM   [Ignore Me] #33
wormywyrm
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Re: No recerting


I would be happy with a significantly longer timer for recerting. I like the idea of knowing who does what in my outfit and people generally sticking to their roles, it is fun.

How about an temporary outfit cert too for outfit events? A temporary cert that the outfit leader can choose for the entire outfit. So the outfit could cert mosquitos for everyone and we could all pull mosquitos for an afternoon.
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Old 2011-04-06, 10:34 AM   [Ignore Me] #34
Hamma
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Re: No recerting


Overall I think the current system is fine. If anything I think there should be lower battle rank rather than the jack of all trade crap we see now. I know why they raised the BR, but they realy should have found other ways to keep players playing rather than making it so they can do almost everything.
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Old 2011-04-06, 11:25 AM   [Ignore Me] #35
Bags
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Re: No recerting


If anything they should remove the timer.
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Old 2011-04-06, 04:12 PM   [Ignore Me] #36
SonjaBlade
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Re: No recerting


I like the current system, although a once a month full re-cert would be nice. And none of this BR 40 stuff. Having everything takes some fun out of it.
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Old 2011-04-09, 11:17 AM   [Ignore Me] #37
CutterJohn
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Re: No recerting


Originally Posted by MoreShiraz View Post
1. Allow complete recerts for the first week, allow recerts of top level skills within 6 hours - as it is.

2. Disallow 'forget' of lower certs to free up many points.

3. CHARGE a tiny fee for a class recert and maybe a small fee for a complete recert. Yes, its a micro transaction for a low fee.
The worst mistake would be to offer combat advantages to microtransations. Keep the game level as it is, charge for respecs and aesthetic items and use this to keep the sub low in order to keep players playing.
If recerting is not a combat advantage, whats the point of restricting it? Simply to provide a vehicle for microtransactions?
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