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Old 2011-04-12, 07:10 AM   [Ignore Me] #31
SKYeXile
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Re: PSNext, Idea's that you think are cool...


Originally Posted by Sobekeus View Post
Airships
why stop at airships when we could have bases in the sky?

Afterall the galaxy is going to play a more pivotal roll...hrm?



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Old 2011-04-12, 08:38 AM   [Ignore Me] #32
Heaven
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Re: PSNext, Idea's that you think are cool...


Sweet pics there mate, I think bases in the sky is a great idea but i think the bases that are in the sky should always stay in that position as moveing them and controlling them would take too much and be difficult to do.
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Old 2011-04-12, 11:13 AM   [Ignore Me] #33
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Re: PSNext, Idea's that you think are cool...


Originally Posted by SKYeXile View Post
why stop at airships when we could have bases in the sky?

Afterall the galaxy is going to play a more pivotal roll...hrm?



Why not? But how would they interact with my Air Cruisers idea? They would be farmed to death lol.

Originally Posted by Heaven View Post
Sweet pics there mate, I think bases in the sky is a great idea but i think the bases that are in the sky should always stay in that position as moveing them and controlling them would take too much and be difficult to do.
It wouldn't be hard to control them at all... why would it be?
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Old 2011-04-12, 11:33 AM   [Ignore Me] #34
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Re: PSNext, Idea's that you think are cool...


Well a big moving base in the sky is going to be pretty important to the empire that owns it i guess as it would give the owning empire a very big advantage of taking bases as you could just stop over another base drop down and take it, so this meaning that the empire that hold the base in the sky is going to keep spawning up there unless they make the bases destroyable but doin that the bases wouldnt last long at all as everyone is going to keep shooting at it, plus when the base is dead where is it going to re-spwan its not like a vehicle so you cant just go get another one.

And moving them around would mean having a designated driver for the base and this driver is going to have to know exactly what he/she's doing, whats to say some noob doest come up hop in the seat and fly away with the base, it would cause loads of problems there will be peolpe wanting to fly it and arguing whos doing and then you get poeple that dont really care, it could potentailly be a good idea if done well but i think it will cause too many problems in the long run.
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Old 2011-04-12, 12:35 PM   [Ignore Me] #35
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Re: PSNext, Idea's that you think are cool...


Originally Posted by Heaven View Post
Sweet pics there mate, I think bases in the sky is a great idea but i think the bases that are in the sky should always stay in that position as moveing them and controlling them would take too much and be difficult to do.
I think they could work , like in Aion when the NPC faction mothership moves around the map in the Abyss. Like weather fronts.

I think the game is overdue a continent or planet with all air bases , no ground maybe a gas giant or something. And air to air is the predominant method of engagement , new flight mechanics all being part of it.
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Old 2011-04-12, 01:01 PM   [Ignore Me] #36
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Re: PSNext, Idea's that you think are cool...


Bring in Cloud City. Make that our urban combat area. Air Cruisers are the 'Towers' in the skies.
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Old 2011-04-12, 02:19 PM   [Ignore Me] #37
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Re: PSNext, Idea's that you think are cool...


I imagine few Air Bases that are immobile. They have a pad down below it that perhaps teleports troops up to the base.
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Old 2011-04-13, 06:22 AM   [Ignore Me] #38
Heaven
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Re: PSNext, Idea's that you think are cool...


Air bases could work but there would have to be so much time and development to go into it, I would still say i would prefer air bases that are not mobile, so hacking a ground base would open a link to the air base the only other porblem i can find here is that if your a troop that doesnt have any aircraft certed (tbh would be me and a whole lot of other people too, as i really suck at flying in any game im more ground orientated :P) your going to struggle, yeah i agree there would be a galaxy to take troops up to the base or even a teleporter, but to attack the base as a diffrent empire would be hard as not everyone on the oposing empire is going to be certed with air cav, they could teleport upto the base but there just going to get camped when they arive on the other end of the teleporter.
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Old 2011-04-13, 10:28 AM   [Ignore Me] #39
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Re: PSNext, Idea's that you think are cool...


As cool as an air base would be I can imagine it would be extremely difficult to attack.

With only one way to attack the base - with air units - the defenders would simply need to mass AA weapons.
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Old 2011-04-13, 12:28 PM   [Ignore Me] #40
TRex
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Re: PSNext, Idea's that you think are cool...


I was thinking more along the lines of the air bases being so high up no maxes or aa could intefere or possibly even exist up there , only scout aircraft . There could be a ship or ship(s) like that on every continent with some kind of uplink device upon it. You need to hack and hold the base to enable the continent map below to be viewed by your empire. Think along the lines of king of the hill but in the skies.
It could be an open plan type affair so you would need to defend the area or cover the hacker by flying and intecepting enemy aircraft. You could bail out over it, but no respawn area for infantry or aircraft . It could have landing areas , but its up to you whether you do that and remain vilnerable or risk losing your aircraft via hacking or it being destroyed.
Maybe if there were 2 or 3 would be ideal , and holding all 3 gave you instant access to the whole map . On the ground holding a base or area affected by your troops could be seen as you unravelled the map, but controlling the skies gave you immediate access and tactical advantage of a much larger area in more detail .
It would give genuine flyers a whole new playground to fight over , free of AA , and in return hopefully give the ground fight another dimention free of mossie sniping while still allowing reavers , liberators and galaxies a purposeful influence on the ground.
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