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2011-07-12, 02:31 PM | [Ignore Me] #16 | ||
Master Sergeant
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I wonder if we'll see many "Exxon-1" style outfits ala Desmo. I think they could make some really well defined support styles of play. I'd like to see Medics not only be healers, but also be able to buff team mates at higher levels to maybe give them more total HP's or a slightly faster run speed. Engies at higher levels could buff friendly vehicles with more armor and faster movement higher RoF things like that.
Like Razor said, some people can't aim. Some people like playing MMO's but rather just be able to help their friends and get satisfaction from being able to play in a support roll successfully. The guys who flew loadstars into combat, the guys who were happy just flying the Galaxy, the guy running around the CY with the glue gun. I hope for their sake's they really improve the roll of support style players. Not my cup of tea personally but they definitely are most welcome in the game IMO. |
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2011-07-12, 03:44 PM | [Ignore Me] #17 | ||
Lieutenant General
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There's no choice; you have to change your playstyle from what I can tell. I'll probably still be doing some form of heavy grunting though.
And I really hope they buff rewards for support. Last edited by Bags; 2011-07-12 at 03:46 PM. |
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2011-07-12, 03:59 PM | [Ignore Me] #19 | ||
Corporal
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After hearing about the changes to flight physics, I might actually bust out my X52 and spec for flying. I would love for a AvA fighter.
I will probably also go back to my standard of sniping from time to time. |
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2011-07-12, 04:15 PM | [Ignore Me] #20 | ||
Brigadier General
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I changed my play style several times during PS1. Started off getting pwned as a grunt, played through a few different variations before I eventually settled into Rapid Response. I got a kick out of answering those 911 calls over global, and countering a back-hack, or taking out a gen hold.
I really got a thrill from feeling I was helping the empire in a very tangible way. When I go with the zerg, sometimes you feel that the objective would have been won with or without you. But when you hurry to a back-hacked Tech plant, search for and take out the enemy AMS with your reaver, then run inside and drop a couple of defenders before a teammate resecures the base, THATS when I really feel I contributed in a big way. EDIT: Oh yeah, answering the OP question...I'll probably try out a few different roles, but I'll start off leaning towards a Rapid Response type role. Last edited by Raymac; 2011-07-12 at 04:17 PM. |
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2011-07-12, 05:38 PM | [Ignore Me] #22 | |||
Captain
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__________________
~Mg |
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2011-07-12, 05:49 PM | [Ignore Me] #23 | |||
Brigadier General
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They always were the backbone of every big fight. A medic at the right time healing/rezzing the right guy could change a battle a lot. Same goes for the engies, fixing a tank faster, allow that tank to get back into the fight quicker. Ive seen battles that were won and lost just because of such little things. Years ago i did a armor collum on Hossin, got 6 mags rolling together. After our first retreat we ended up having to go for a base to restock ammo and repair. Just when we headed back after our second push we saw 3 guys at our road back. They got a AMS up and a lodestar, just for us 6 tanks. Those 3 guys saved us about 5 minutes of driving and repairing, those 5 minutes allowed us to appear at Ixtab while the enemy was weak on defense. Those 5 minutes allowed me to use my 6 magriders and push into the CY while being followed by the zerg. Those 5 minutes, just saved by 3 guys sacrificing their K/D to do some repairing, got us the base. Without them, the 6 magriders would be 2 late to exploit the momentary weak defenders (actually caused by a lone cloaker taking the tower and some randoms helping him to defend it for a bit. They lost the tower as we went into the CY), propably allowing the defenders to push out and push us back to our own base. That being said: tactically, on a continental level, everything matters. Every tiny bit. Enough tiny bits add up to be one big advantage or disadvantage, and this is the very essence of Planetside. THIS is what really needs to be kept in the game, because this made me and alot of other people come back to planetside over and over again. This is what made the game survive long enough to let SOE make a sequel. If this is lost during development of Planetside 2, then we are all just doomed. |
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2011-07-12, 06:18 PM | [Ignore Me] #25 | ||
Major General
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i will likly have no choice but to use weapons with slash damage or go support, since i dont do support, i guess its death from reaver spam.
edit: so no i wont change my playstyle, likley. Last edited by SKYeXile; 2011-07-12 at 07:33 PM. |
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