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PSU: We blow stuff up for a living. -Smokejumper
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2011-07-13, 08:05 PM | [Ignore Me] #16 | ||
First Sergeant
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I hope it wont be just a simple CC hack wait 10-15 mins for the change over...I wanna see multiple hacking (or doesnt have to be hacking something) objectives to get to the main CC first of a base....Maybe you could have blowing up a door with c4 that a Eng class have to provide to get through, this would take 2-3 mins without interruption from the defending team etc. You could have many diff variables at diff styles of bases to accomplish more meaninful and team oriented play to take the base over than just a simple hack. CC's could be heavily protected by AI security, prevents one man teams going in and hacking bases. First you would have to disable the security of the CC, before you enter, just simple suggestions like that as I mentioned previous, make it more than just a CC hack and hold.
Last edited by SavageB; 2011-07-13 at 08:10 PM. |
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2011-07-13, 08:13 PM | [Ignore Me] #17 | ||
Captain
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This one time I hacked a glitched Skyguard... DAMN was that the best hour of rolling up into a NC bases and ruining everyone's day... then a buzzkill Dev got on and yelled at me and my driver
Moral of the story: Exploits are fun
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~Mg |
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2011-07-13, 08:17 PM | [Ignore Me] #18 | ||
Staff Sergeant
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It'd be awesome if hacking was its own sub-game like in Dystopia.
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