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2011-07-14, 08:43 PM | [Ignore Me] #47 | |||
Colonel
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PS did a bad job, yes, but to say to not use any sort of prediction is throwing the baby out with the bathwater. PSs implementation was non optimal. Playable, but could be better. |
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2011-07-14, 08:49 PM | [Ignore Me] #49 | |||
Master Sergeant
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They said in those videos that taking bases/towers/etc. will not be as easy as in PS1. Did it really matter how long those red alerts lasted when bases had very little difference in their fight mechanics? With increased weapon lethality it's safe to assume back and forth groundplay will be more prevalent in PS2. Each side gaining and loosing ground proportional to their combat effectiveness in the peticular engagement. Using cover like I said, is just that alternative to self preservation in firefights rather than strafing either in the open or into friendly fire. Is that really so bad? |
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2011-07-14, 08:59 PM | [Ignore Me] #50 | |||
Major General
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2011-07-14, 08:59 PM | [Ignore Me] #51 | ||
Lieutenant General
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It wasn't easy to take bases in PS1, unless you blew the gen.
I just think hiding all game is lame compared to dodging. Well tool, you like camping and I like in-your-face fighting so we're going to have to agree to disagree on this as we're not going to change each other's opinion. Planetside already supported both types of combat so I'm not sure what the issue is. Last edited by Bags; 2011-07-14 at 09:02 PM. |
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2011-07-14, 09:15 PM | [Ignore Me] #52 | ||
Corporal
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I do agree with you there bags, if everyone was to sit behind cover 100% percent of the time then yeah it will become a massive stalemate.
There is a happy medium though, moving from cover to cover, corners, nooks, boxes etc increases your survivability substantially. In the case you get pinned and outnumbered though - And you've got no choice but to go out guns-a-blazing, ADAD would dramatically increases your chances of doing some very decent damage to the enemy. Saying that, my original point being that they've said the TTK is decreased in PS2, and cover will have to be the best option in most situations - keeping in mind i don't mean camping or humping a box, i'm talking about making sure you keep obstacles between your opponents and yourself until you have the advantage. |
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2011-07-14, 09:30 PM | [Ignore Me] #54 | ||
Nvidia cards are meant to use PhysX. Yes there is a CPU part, but it is awful performance. I think all games that use PhysX allow you to handle what level of Physics you want from off to high. I highly highly doubt PhysX is going to be that key in the game when half of Video card users use ATI.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-07-14, 09:33 PM | [Ignore Me] #55 | ||
Sergeant Major
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What I enjoyed about PlanetSide and its ADAD system is the fact that you had to "sustain" your aim on a target. Twitch-based games like battlefield show who is good at instantly raising iron sights and killing someone right away, but that doesn't mean that same person could MAINTAIN their aim for an extended period as would happen with ADAD fights in PlanetSide. This is what I respect about the system.
I don't really care either way though, I'm giving SOE the benefit of the doubt on the whole iron-sights-slower-movement idea. If anything when we get to beta test PS2 with thousands of players SOE will have a good idea if iron-sights and cover-humping will stalemate the game before the release, and should have ample time to fix it. |
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2011-07-14, 10:05 PM | [Ignore Me] #56 | |||
Master Sergeant
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The note about having to maintain aim is a good one though. Higher TTKs forced players to do that sure, but player movement in PS1 was fairly slow compared to other similar games like Tribes. Without warping, players weren't that hard to land hits on consistantly, so 4 shots or 12 seemed like a moot point. In my opinion, arena style gameplay is not befitting of a game that has the scale or depth Planetside has. To feel like I'm taking part in massive warfare I much prefer the feeling of more realistic gunplay, tactics and coordination. Planetside 2 may be to the more or less extremes of modern shooters compared to that of PS1. Like i've said many other times, until we know more I think people need to calm down a bit with their conclusions on gameplay. Last edited by Tool; 2011-07-14 at 10:06 PM. |
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