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Old 2011-07-15, 03:36 AM   [Ignore Me] #16
Volw
First Sergeant
 
Re: Night vision?


And tracers allow you to do this!

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Old 2011-07-16, 04:04 AM   [Ignore Me] #17
headcrab13
Second Lieutenant
 
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Re: Night vision?


Originally Posted by Volw View Post
There's no proper nights confirmed, so why would there be night vision?
They actually did recently confirm the new engine supporting some amazing day/night cycles. The question is, will it get dark enough to require night vision?

Moving through a seemingly abandoned facility with a blown generator and only emergency lighting would be an awesome excuse for night vision and some hectic firefights in the dark, but I can't say I'd want to use night vision 50% of the time I'm playing.

I think a perfect solution would be having a night vision mode on your Darklight that could be used in shadowy, disabled bases. On the surface, when the sun sets it will be harder to see outside but not require night vision just to move around and fight. Maybe a scout could get to higher ground and use night vision binocs to scan for incoming units, but the average player could still function in low-light without a special vision mode.

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Old 2011-07-16, 04:25 AM   [Ignore Me] #18
Volw
First Sergeant
 
Re: Night vision?


Yes I know and PS1 technically had a day/night cycle as wel. They haven't exactly said how 'dark' they are going to be, hence me saying they have not confirmed 'proper nights'.

The problem with 'nights' is from balancing standpoint it means everyone will have to have access to nightvision (and not via certs/implants - permanent nightvision available to everyone). Otherwise people will simply gamma hack.
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