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Old 2011-08-05, 01:01 AM   [Ignore Me] #61
Valdae
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Re: assassinations


Its a nice idea, but I think it's going too far..
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Old 2011-08-05, 01:38 AM   [Ignore Me] #62
exLupo
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Re: assassinations


Originally Posted by CutterJohn View Post
So in other words, don't allow it because it sucks and people who don't realize it sucks will try to do it?
That's not really what I meant. I was using the two examples to show the same situation in two different games and how specific designs do and do not work. I have no idea how PS2 will operate in regards to knifing or infiltrating. If they are going to do it like PS1, I hope they save the dev time and just skip it. If they're trying something new then I'm open to a fresh experience.

If you implement something and, after launch, it clearly sucks, fix it. If you're still in test and something you've got sucks, remove it.

Shouldn't be much of an issue then. Its not my fault, or yours, if people try to do dumb things, and if they want to try, go for it.
Unfortunately, those people doing dumb things are dead weight. I'd rather have a crappy player with MA pointing bullets at bad guys than a crappy player with a knife failing to shank one person every 30 minutes. Skipping the essay that I barfed onto the Rift forum, I'll sum it up:

People want to play how they want without wanting to accept failure for times when "how they want" means "inappropriately or like total crap". For some strange reason, people often believe they can do whatever they want and still succeed. Realizing that not all paths lead to a win is hard or many.

Thankfully, PS is a massive game. It's not like 20% of your instance group is playing a plate spinning ass grabber and getting you all killed. At least players who regularly make bad choices in PS still act as bullet catchers.
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There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.

Last edited by exLupo; 2011-08-05 at 01:43 AM.
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Old 2011-08-05, 11:07 AM   [Ignore Me] #63
opticalshadow
First Sergeant
 
Re: assassinations


its a terrible idea that no one will like.

we had a new gun brought into ps, teh eraser (atleast for my current faction) second fire was all bullets 75 stam and one dead target if he wasnt max.

it was insta gib, left the cloaker unable to run, and made a pretty reconizble sound.

no one liked it because it insta gibbed and was cheap as shit.

making the cloaker visable? how many of you still run around without Dl? because i know the second i drop someone on the field by any means, unless there are enemies all about, atleast 5 guys with DL scout the area, and if i dont have a hole to fall into im dead.

but as a cloaker for almost all of the 8 years ps has been out i can tell you i dont want assisnations for one reason. its no fun. right now i use a knife/melee booster combo, sometimes i get the kill sometimes i dont. but every time i get and adren rush, edge of my seat. ill get the first strike but that doesnt mean much, he still needs to be put down. and if/when i drop that poor sap to the ground, and loot his medkit, i feel pride and victory that i did this. i had an inferior weapon (which a knife is) and i did this.


insta kills with a knife would be boring, you wouldnt have that exp. or sure it would be nice to get it if it was some stupid long animation that wasnt hard to pull off just luck in weather or not someone will see you thats totally and completly unimersive, but and im sure any dedicated knifers out there will tell you, there is no better feeling in ps, then taking down someone with the knife...


except maybe before it was patched gal dropping fulyl charged ants into the enemy base and blowing them up...
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Old 2011-08-05, 11:31 AM   [Ignore Me] #64
Heaven
Master Sergeant
 
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Re: assassinations


Maybe if it was a cool down move and you could use it say... every 1 hour and maybe it could be something that you buy from the in game shop or maybe a certain CR you can do it.. as the devs said they dont want to give away power. That way it would not be abused and only used when a troop really really must use it when their little lives are in danger lol. but i agree not being able to use it on maxes and heavier Armored troops.

Last edited by Heaven; 2011-08-05 at 11:33 AM.
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