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Old 2011-08-08, 01:31 AM   [Ignore Me] #61
CutterJohn
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Re: Disposable Heroes


Not me. PS was never a hardcore tactical sim. It was rather at the opposite end of the scale. Its a game where lives and vehicles are intended to be meaningless.
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Old 2011-08-08, 03:33 AM   [Ignore Me] #62
Effective
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Re: Disposable Heroes


Originally Posted by Duddy View Post
Does it really solve the problem? I don't think you've thought that through.
DashRev pretty much has it right.

I'm not 100% against limited loads though, I just prefer my solutions.
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Last edited by Effective; 2011-08-08 at 03:35 AM.
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Old 2011-08-08, 05:07 AM   [Ignore Me] #63
Baneblade
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Re: Disposable Heroes


Originally Posted by Bags View Post
Well since you have no rebuttal, I win. Good day sir.
It was a rebuttal...


Anyway, perhaps the whole disposable vehicle thing won't be so rampant in PS2 when it costs quantifiable resources to obtain them.
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Old 2011-08-08, 12:15 PM   [Ignore Me] #64
CutterJohn
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Re: Disposable Heroes


If it costs to obtain them. All thats been said is upgrades cost money. Unless I missed something, of course, but I very much hope thats not the case.

Last edited by CutterJohn; 2011-08-08 at 12:20 PM.
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Old 2011-08-08, 12:27 PM   [Ignore Me] #65
Talek Krell
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Re: Disposable Heroes


They seem to have waffled a bit on it. Like that bit about capturing a resource because the vanu need it for their tanks and such. I can't imagine how it would work from an empire pool though, unless it was such a small cost as to be negligeable.
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Old 2011-08-08, 12:49 PM   [Ignore Me] #66
Bags
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Re: Disposable Heroes


Make it so you can't bail within five seconds of taking damage and all is fixed.
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Old 2011-08-09, 02:42 AM   [Ignore Me] #67
Baneblade
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Re: Disposable Heroes


I still say you shouldn't be able to bail until the vehicle is damaged enough the bailing mechanism has a chance to fail entirely.

I can understand ejecting from a burning Reaver.
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