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Old 2011-08-09, 11:17 AM   [Ignore Me] #16
Infektion
Sergeant Major
 
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Re: Base Makeover


Originally Posted by DashRev View Post
Only if I can spec into Interior Design with a sub-spec into Art Deco
Don't forget that we are doing time based training... fuck man, that's like going back to school. I quit before I even began. F-that!
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Old 2011-08-11, 02:01 PM   [Ignore Me] #17
Atuday
Master Sergeant
 
Re: Base Makeover


Originally Posted by EASyEightyEight View Post
I'd rather if the bases just matched the empire that owned them aesthetically without any player interaction. When I walk into a VS base, it should look like a VS base, with smooth, sleek, purple plating everywhere, alienish lighting (low and in the walls or coming up through a grate/glass the floor) and circular halls. Basically, a clean laboratory look.

TR would get the militaristic, minimalist feel with ceiling lights, some piping, semi dirty panels, etc. Probably hexagonal halls.

NC would feel like a refinery or factory. Not ruined, just, industrial. Square halls. A rebel faction should feel like they've taken everyday farm/construction/mining equipment and attached deadly implements to it.

I'm not expecting miracles though, not before release anyway. We'll probably see custom bases and Empirical designs when outfits can purchase and place their own bases though. I can imagine a new planet being used solely for that purpose. Then we shoot each other over them.
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Old 2011-08-11, 10:03 PM   [Ignore Me] #18
Tcakes
Corporal
 
Re: Base Makeover


Smeds mentioned something in an interview about the towers, how it looked like they had "landing gear" leg thingies. what's to say when you take over a base, that entire base doesn't go away and you get some sort of empire specific command mod that falls from the sky or is built. then the base slowly expands or quickly grows depending on resources owned around the area. I don't know just an idea. I don't want to say what is or isn't without really knowing any mechanics of ps2. I don't want to hold on to the ps1 version of the game too closely.
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Old 2011-08-12, 12:46 PM   [Ignore Me] #19
Hamma
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Re: Base Makeover


I would think that bases are still a static structure.
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Old 2011-08-12, 01:20 PM   [Ignore Me] #20
Kouza
Sergeant
 
Re: Base Makeover


Originally Posted by Infektion View Post
Don't forget that we are doing time based training... fuck man, that's like going back to school. I quit before I even began. F-that!
You don`t want to cert interior Decoration? noob.
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Old 2011-08-12, 02:08 PM   [Ignore Me] #21
Chaff
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Re: Base Makeover


I think it's a cool idea to have each Empire give a base a unique aesthetic so they are visually and structurally unique to each Empire - while not completely structurally different. But hey, why not have each Empire have it's own design for a Tech Plant ? (prob too much game resources)

Maybe each Outfit has the ability to customize it's own base (or tower) variants. Then, depending on how much work that Outfit did to help take or establish the base - it would convert to the Outfit (Variant) that put in the most overall time & effort. Perhaps SOE would build in a randomizer - so smaller Outfits got thier own customized base versions every now and then.

I really like the idea where bases would NOT ALWAYS HAVE THE SAME LAYOUT. Change some hallways, terminal locations, stairwells, doors, spawn tubes, indoor and wall cover..... KEEP GAME PLAY FRESH by puting a little variety into base & tower layouts & structure.

I'd love that. YES - CUSTOMIZE BASES - MORE than in PS1.

When we fight in another Empires base - it should "look" and "feel" foreign.
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