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2011-08-13, 02:35 AM | [Ignore Me] #46 | |||
Colonel
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2011-08-13, 02:48 AM | [Ignore Me] #47 | |||
Colonel
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Great. Now you can: Heal Revive Repair Hack terminals Call down OSes Scan for enemies EMP Shoot infantry Shoot MAXs And still enough room left over for extra ammo, medkits, and maybe an extra tube of glue or some grenades. That is NOT customization. |
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2011-08-13, 04:36 AM | [Ignore Me] #48 | ||||
PS2, through gear locking, is being made to support role diversity. See: dev quote in my sig. PS2 won't be played by people who want one spec to rule them all. Instead, it will attract players who enjoy class delineated ability/gear packages. They're patterning it after BF (classes limited ability/gear choices) and EVE (ships were essentially classes and limited ability/gear choices). The market exists. If they choose to keep PS1 running then all of the people who like do-it-all builds will have a place to stay as well.
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And that was that. Last edited by exLupo; 2011-08-13 at 04:39 AM. |
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2011-08-13, 08:34 AM | [Ignore Me] #49 | ||
Major General
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Speak for yourself. I doubt that is true. PS1 wasn't like this in the beginning and for a long time after. Battle Ranks were limited then. You could only have so many cert points and were limited in the diversity you were given.
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2011-08-13, 11:55 AM | [Ignore Me] #50 | ||
Private
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Yes, you were limited to the diversity at the start due to limited br, my argument is based on planetside in its original state. Even if you spent all your points on being a one man army soldier, you couldn't fly or drive or hack anything. That is customization and specialisation. Some people could fly and drive everything, but didnt even have medium assault!!
However, My main concern is wow style levelling, its unnecessary. P.s. On the issue of teamwork....There is a difference between wilful cooperation to achieve goals when needed, and being forced to hold hands with somone just to fight a small random skirmish. |
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2011-08-13, 12:13 PM | [Ignore Me] #51 | ||
Major General
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SOE has already stated that skill-based progression will mainly occur around an EVE-like skill based progression system. So don't worry about WoW style leveling.
Also, PS1 has been around since 2003. The population of the server have dwindled badly since that time. Don't expect PS2 to be like the current state of PS1 out the gate. It takes years to have something like that happen. |
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2011-08-15, 12:50 AM | [Ignore Me] #52 | ||
General
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Some people are better lonewolves than they are at being a part of the pack.
That being said, it doesn't mean the lone wolf should be able to go 25/0 k/d within a short period of time. But no one should be making it that one person can't take a few people on at once. For example, if I used the enemy position to my advantage (getting close so that hit eachother or so that they are easy for me to shoot down consecutivley) then that's just skill. Teamwork is going to be obviously be important when hundreds of people are fighting eachother. But we shouldn't force it down the throats of people that want to solo. I don't like the idea of classes much at all. I can see having loadouts and such but it's already balanced by how limited you are with what you can carry. Having classes gives alot of people tunnel vision and makes me feel look working entirely down that one role, then I want to try out another class and I have no progress so it's like starting where I started. I always felt the certification system worked very well for me. **Edit** Concidering all the new things and customizations they are providing. The Class system might end up just avoid alot of crazy exploitation. One of the things we may need to wait for beta and test the waters just a little bit before we make a good decision. Last edited by Graywolves; 2011-08-15 at 01:02 AM. |
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