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PSU: Batteries not included
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View Poll Results: Sanc or no Sanc | |||
Sanc | 32 | 49.23% | |
No Sanc | 20 | 30.77% | |
Moon pie and RC cola. (IE you don't have an opinion) | 13 | 20.00% | |
Voters: 65. You may not vote on this poll |
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2011-08-14, 01:15 PM | [Ignore Me] #31 | ||
I voted yes but I wouldn't care if it's a separate continent or just somewhere you can go (the uncappable section probably) to chill out in between fights, have access to VR, chat with outfit etc. In other words I accept the reasons the devs have given (slows down entry involvement in the game etc) but I would like to be able to go there by choice.
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2011-08-15, 12:04 AM | [Ignore Me] #32 | ||
General
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Having a place that feels like home just feels good. A place that's safe and where you can chill.
I remember using Sanctuaries for gathering the outfit and staging operations, for training, and for planning. You can't cram players of this scale on a beachhead or peninsula and expect these areas to serve as staging points when the enemy is camping outside a short distance away. I don't care if people can never see the sanctuary in years of gameplay but for organisation purposes we need a location to plan and gather. |
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2011-08-15, 12:36 AM | [Ignore Me] #33 | |||
Sergeant Major
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Sancs really were just a hub in the grand scheme of things. People are resisting change more than they're resisting losing the sanc. Why not move that hub to each continent and cut out that waste of hard drive space entirely? |
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2011-08-15, 12:42 AM | [Ignore Me] #34 | ||
Colonel
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Sancs were needed in PS1 because there wasn't really any other place to stage massive raids. Since everyone spawned there by default on login, they would be able to join in right away, as opposed to a raid being formed at say, Neit. How would anyone know where it was? I think that sancs need to stay, especially since you are able to choose your spawn location.
Also, these uncaps, all we know right now is that you can't capture them. What if there is no shield defending it? Where will raids be formed then? |
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2011-08-15, 12:55 AM | [Ignore Me] #35 | |||
General
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I remember over 50 people gathering on the steps of the HART Building. It was completley cramped without other people floating around. But I do partially want to keep the Sanctuaries for sentimental reasons. |
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2011-08-15, 02:59 PM | [Ignore Me] #37 | ||
Colonel
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How did it take anything out of the game? It was a convenience that allowed the staging of massive raids, or just a place to AFK/look over your certs. Making it slow to get into battle isn't an argument either, it takes literally less than 30 seconds to fly out, or 10 seconds to instant action to a battle.
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2011-08-17, 11:00 AM | [Ignore Me] #38 | |||
Master Sergeant
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2011-08-17, 11:27 AM | [Ignore Me] #39 | ||
Smedley said that Planetside 2 will launch with a single continent - could that be the real reason why the sanc was removed?
And could this mean it will return later? |
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2011-08-17, 12:00 PM | [Ignore Me] #40 | |||
Second Lieutenant
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However, the reasoning they have for removing it was because they felt it slowed down game play. |
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