Originally Posted by Sirisian
I too did the dual snipe on TS and it was a valid teamwork oriented thing. Imagine instead of that you just did it by yourself. This game shouldn't reward that playstyle.
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This point by itself is enough for me to say no to 1S1K sniper shots. I loved the fact that in PS1 you had to work as a 2-man team to get instagib sniping ability. It was a beautiful way to reward teamwork and I bet most dedicated sniper vets in PS1 will tell you that sniping was pretty well balanced in general. From what I recall that's been the general consensus of people who've posted about sniping on the official forums ever since PS1 was released.
In an instanced game that has a limited-scale game map, a small number of players, a limited number of sniper's nests available, and "standard" assault rifles that have the same range as the sniper rifles, 1S1K snipers can work okay. But in an open-ended, persistent world with huge maps and 1000's of players where attacks can come at any time, from any direction, even far away from the front lines and possibly from a longer range than you're even capable of returning fire at, 1S1K is IMO too powerful.
That said, there are just too many unanswered questions about sniping and combat in general that we just don't know that could heavily influence how deadly/OP'd a 1S1K sniper headshot might be in PS2, like:
- How accurate are PS2 sniper rifles in general, e.g. - when shooting a stationary target. If you can't accurately hit a stationary head-sized target @200m, is this even an issue?
- Is long distance sniping feasible at night/during bad weather?
- How much concealment will there be out in the field for snipers to hide in/behind (Bushes, permanent sniper nests on the map, etc)?
- How do the max range and accuracy of assault rifles compare to sniper rifles? Can "regular" riflemen effectively fire back?
- What other countermeasures are available to regular troops (e.g. smoke grenades, defense screens/shields, etc)?
- what gear/skills/weapon attachments are available to snipers to make them harder to detect (e.g. camo gear, ghillie suits, sniper hides, flash suppressors, tracerless ammo, Infrared/night scopes for night shooting, etc)