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View Poll Results: Do You Want Head Shots In PlanetSide 2?
Yes, One Shot One Kill (OSOK) 23 31.94%
Yes, More Damage - But Not OSOK 39 54.17%
Not At All 10 13.89%
Voters: 72. You may not vote on this poll

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Old 2011-08-18, 10:33 AM   [Ignore Me] #31
Furret
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Re: Headshot Snapshot Poll


On that note, sniping on TF2 is theoretically easy, every character's head is the same height, and when they run, their heads dont change altitude.

Of course, that's a lot more close range than we're hoping planetside will be, but my only point is that you overestimate the capabilities of snipers
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Old 2011-08-19, 12:35 AM   [Ignore Me] #32
exLupo
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Re: Headshot Snapshot Poll


Originally Posted by Furret View Post
but my only point is that you overestimate the capabilities of snipers
When balancing, you really need to account for the top end. Look at the skill floor and ceiling as well as where most players land but if there's one guy wrecking entire teams due to one weapon, something's wrong.

It's way easier to fix something that's underpowered than overpowered. Both get you to the same place but while the former gets you love, the latter gets way more vocal hate.

There should never be a weapon, class, vehicle or role that can single-handedly ruin the fun of everybody else involved. Even if it's only possible by 1% of the userbase.
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Old 2011-08-19, 12:53 PM   [Ignore Me] #33
Killerobe
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Re: Headshot Snapshot Poll


I do think that snipers should have OSK...its all about risk v reward too. If they have the same tracers making a harder shot at the head that you have a greater chance to miss and they discover your location.

No matter what happens people will find a way around it. How me and my friend did it in PS is we traveled together with voice chat...called out targets and shot at the same time creating the illusion of one shot kills. (and we got accused of cheating a lot) When in reality we were just very coordinated and both very decent snipers.
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Old 2011-08-21, 08:20 PM   [Ignore Me] #34
Talek Krell
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Re: Headshot Snapshot Poll


We got less than half the sample size, but it looks like there's a significant trend toward being more open to it compared to the poll I copied (http://www.planetside-universe.com/f...ad.php?t=35881). Interesting bit of trivia at least.
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Old 2011-08-21, 08:48 PM   [Ignore Me] #35
Sirisian
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Re: Headshot Snapshot Poll


Originally Posted by Talek Krell View Post
We got less than half the sample size, but it looks like there's a significant trend toward being more open to it compared to the poll I copied (http://www.planetside-universe.com/f...ad.php?t=35881). Interesting bit of trivia at least.
The original poll was before we knew headshots were going to be in the game. The goal now is to make sure the developers don't put in OSKs. That change in tactics is what the poll is reflecting.

I too did the dual snipe on TS and it was a valid teamwork oriented thing. Imagine instead of that you just did it by yourself. This game shouldn't reward that playstyle.
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Old 2011-08-21, 09:47 PM   [Ignore Me] #36
zuesrocks
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Re: Headshot Snapshot Poll


[QUOTE=DeeTwoEh;586248]More damage is acceptable.

One shot kill is just retarded.


i agree
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Old 2011-08-24, 08:53 PM   [Ignore Me] #37
Erendil
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Re: Headshot Snapshot Poll


Originally Posted by Sirisian View Post
I too did the dual snipe on TS and it was a valid teamwork oriented thing. Imagine instead of that you just did it by yourself. This game shouldn't reward that playstyle.
This point by itself is enough for me to say no to 1S1K sniper shots. I loved the fact that in PS1 you had to work as a 2-man team to get instagib sniping ability. It was a beautiful way to reward teamwork and I bet most dedicated sniper vets in PS1 will tell you that sniping was pretty well balanced in general. From what I recall that's been the general consensus of people who've posted about sniping on the official forums ever since PS1 was released.

In an instanced game that has a limited-scale game map, a small number of players, a limited number of sniper's nests available, and "standard" assault rifles that have the same range as the sniper rifles, 1S1K snipers can work okay. But in an open-ended, persistent world with huge maps and 1000's of players where attacks can come at any time, from any direction, even far away from the front lines and possibly from a longer range than you're even capable of returning fire at, 1S1K is IMO too powerful.

That said, there are just too many unanswered questions about sniping and combat in general that we just don't know that could heavily influence how deadly/OP'd a 1S1K sniper headshot might be in PS2, like:
  • How accurate are PS2 sniper rifles in general, e.g. - when shooting a stationary target. If you can't accurately hit a stationary head-sized target @200m, is this even an issue?
  • Is long distance sniping feasible at night/during bad weather?
  • How much concealment will there be out in the field for snipers to hide in/behind (Bushes, permanent sniper nests on the map, etc)?
  • How do the max range and accuracy of assault rifles compare to sniper rifles? Can "regular" riflemen effectively fire back?
  • What other countermeasures are available to regular troops (e.g. smoke grenades, defense screens/shields, etc)?
  • what gear/skills/weapon attachments are available to snipers to make them harder to detect (e.g. camo gear, ghillie suits, sniper hides, flash suppressors, tracerless ammo, Infrared/night scopes for night shooting, etc)

Last edited by Erendil; 2011-08-24 at 09:10 PM.
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