Suspense - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We must remember Devs are people too!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-08-20, 04:00 PM   [Ignore Me] #16
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Suspense


Hypnotoad, All Glory to Thee
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-08-20, 08:44 PM   [Ignore Me] #17
NCLynx
Major
 
NCLynx's Avatar
 
Re: Suspense


Originally Posted by zuesrocks View Post
Originally Posted by Huma View Post
Where are these cloakers everyone keeps talking about in the screen shots? Am I just that blind?
im pretty sure this is a cloaker
I'm not sure if you're being over-serious or if the joke went completely over your head.

Last edited by NCLynx; 2011-08-20 at 08:46 PM.
NCLynx is offline  
Reply With Quote
Old 2011-08-21, 02:20 PM   [Ignore Me] #18
Blue
Private
 
Blue's Avatar
 
Re: Suspense


I would love to see more gadgets for cloaking and as someone else mentioned, more targets for destruction. One thing I would like to see is an upgraded boomer that literally takes up your entire inventory (or main weapon slot/ammo because inventories are gone). It would take about as much time as a granny hack on a base to set up, and when set up was about as powerful as a cr5 OS. And even if it wasn't THAT powerful, it would be nice to see something just alittle more effective than a boomer. I figure if you can sneak into an enemy base passed multiple turrets/mines/sensor shields/tanks/softies/friendly fire, than you deserve to atleast be able to blow up one tank at at least half-health


They also need to figure out a way of doing it where turning up the gama on your monitor doesnt give you free DL
Blue is offline  
Reply With Quote
Old 2011-08-21, 02:24 PM   [Ignore Me] #19
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Suspense


I know it's a hardware or net issue, but I really miss the days of "Boomer Art".
Like covering a whole corner of a base with boomers, or covering entire walls, entire tower staircases. It was overkill, but when that one enemy first sees it, there's usually a long pause, then an awesome kill or a quick retreat lol.
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
Lonehunter is offline  
Reply With Quote
Old 2011-08-24, 12:19 AM   [Ignore Me] #20
EdLev
Private
 
Re: Suspense


I don't know if I'm alone in this, but does anyone think they should eliminate the Darklight implant in PS2, or at least make it far more costly or far less effective? I admit I'm biased, since I mostly play as a cloaker, but it got really ridiculous at times. Being good at sneaking means nothing if the guy around the wall can pop his darklight and see you plain as day in third pers- ALL GLORY TO HYPNOTOAD.

Last edited by EdLev; 2011-08-24 at 12:21 AM.
EdLev is offline  
Reply With Quote
Old 2011-08-24, 12:34 AM   [Ignore Me] #21
Graywolves
General
 
Graywolves's Avatar
 
Re: Suspense


Originally Posted by EdLev View Post
I don't know if I'm alone in this, but does anyone think they should eliminate the Darklight implant in PS2, or at least make it far more costly or far less effective? I admit I'm biased, since I mostly play as a cloaker, but it got really ridiculous at times. Being good at sneaking means nothing if the guy around the wall can pop his darklight and see you plain as day in third pers- ALL GLORY TO HYPNOTOAD.
Darklight doesn't work in third person.
Graywolves is offline  
Reply With Quote
Old 2011-08-24, 12:52 AM   [Ignore Me] #22
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: Suspense


I think DL is reasonably balanced in PS. The short range is a pretty decent limitation.

Remember, bases are expected to be larger inside this time, hopefully with more nooks and cranny's, not just hallways.
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2011-08-24, 10:13 AM   [Ignore Me] #23
Crator
Major General
 
Crator's Avatar
 
Re: Suspense


Pretty sure they are giving cloakers more utility in PS2. For instance it was mentioned they would have a device that would allow them to put a hidden camera in a location and be able to see the camera feed. Let's not take away something like darklight, let's just give the cloakers something better to counter act it.
Crator is offline  
Reply With Quote
Old 2011-08-24, 07:17 PM   [Ignore Me] #24
Huma
Sergeant
 
Re: Suspense


Originally Posted by Crator View Post
Pretty sure they are giving cloakers more utility in PS2. For instance it was mentioned they would have a device that would allow them to put a hidden camera in a location and be able to see the camera feed. Let's not take away something like darklight, let's just give the cloakers something better to counter act it.
Considering the concept art and their indication that we'll see more urban style fighting I have a feeling the new bases are going to be more like sprawling complexes with buildings and streets to fight in. Should provide a lot more access points for cloakers.
Huma is offline  
Reply With Quote
Old 2011-08-25, 12:17 PM   [Ignore Me] #25
Atuday
Master Sergeant
 
Re: Suspense


Oh hey look a cloaker, hold my hat while I point blank him with my rifle.
Atuday is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:37 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.