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2011-08-27, 01:45 AM | [Ignore Me] #18 | ||
Private
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I really prefer the player only approach and please keep turrents to outdoor only unless bases become 10X bigger then they were in the last one and have a maximum of the amount that are allowed in a base and really restrict where they can be placed. But I dont think they should be imho allowed inside. As a cloaker I have worked in the past that a base that is undefended is a target and an opportunity to relieve the frontlines from a few enemies therefore helping my empire or opening a new front. If a base is undefended by people then thats the empires problem I shouldnt have to walk into an empty base only to be lit up by 20 motion tracking turrets unless I have sensor shield on 24/7. If that were so then whatever I did to the base would happen slower therfore giving the enemy more time then they already have to respond. Keep the damn defenses outside!
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2011-08-27, 02:28 AM | [Ignore Me] #19 | ||
@MasterChief: What about not liking bots means you've, at best, played a year of PS1? How did it work in the past that makes a negative opinion of bots any different?
@akiadan: The fix to indoor turret spam would be to do it like tribes with specific spots inside bases where you could place turrets. For infils, you'd need the meta knowledge of base layouts and commander preferences. Hopefully, tho, infils won't be so screwd like they are in PS1. Stumble over a rogue polygon, take 1 damage, and every spit in range hoses you down. |
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2011-08-27, 05:16 PM | [Ignore Me] #20 | |||
Sergeant Major
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I don't mind deployables, as long as the amount of deployables allowed is similar to the amount that can be deployed in PS1. As for actual AI bots that are soldiers running around, I just don't see why SOE should waste time making them. In order for them to actually be fun to fight, they'd have to spend money developing really good AI. If they spent money developing good AI, they wouldn't be spending money on other things that make the PvP experience. If they didn't spend money on good AI they would just look stupid walking around getting farmed not contributing to anything. Also, one of SOE's main advertising gimmicks is that this game is 100% no strings attached PvP. Adding bots makes them liars no? In a game with thousands of players, and entire OUTFITS that are going to be dedicated to fast response resecure type gameplay, we don't need bots to guard an empty base. Deployables and base defenses such as wall turrets work good enough. As soon as someone hacks a base there's going to instantly be a fast attack outfit working to get it resecured anyways. |
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2011-08-27, 05:32 PM | [Ignore Me] #21 | |||
Colonel
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Wouldn't make it the first time. I mean they posted a picture of TR using NC weapons right after they had previously said no weapon sharing. I doubt they care if they make changes to what they previously said really. Last edited by Sirisian; 2011-08-27 at 05:34 PM. |
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2011-08-27, 05:39 PM | [Ignore Me] #22 | |||
Sergeant Major
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You do not need to change things "just to change them" even if their current implementation works perfectly fine. What I'm upset about is all the downright ridiculous ideas that people want to see in PS2 without taking into account the scale of the game. I'm open minded to change in the areas of PlanetSide that actually need it. *Edit*: Also I'm not necessarily saying that I think you're one of the people advocating ridiculous changes. I agree with a lot of the stuff you post. I'm just saying there's a lot of nonsense ideas being thrown around here. Last edited by MasterChief096; 2011-08-28 at 10:02 AM. |
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2011-08-30, 06:50 PM | [Ignore Me] #24 | ||
Captain
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Also don't really like it. The only part i want AI soldiers in is in the VR firing range (if that is actually in, did they talked about that? ) And even then they only move from side to side or something else, instead of how it now is in PS1.
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