Originally Posted by Accuser
Lets do a quick comparison.
Battlefield:
You die and a 10s timer starts. If you aren't rez'd in 10s, you're forced to respawn. You check the map and choose a loadout in 5s, and you're back on the map and at least in sniper range of the fight in 15s total.
In PS1:
You wait 10s hoping a medic will rez you, but there are no medics so you tap. You spend 5s checking the map and choose a respawn. Wait another 15s to spawn, oh but the AMS blew up so now you're back to the map. Wait another 20s to spawn, take a few seconds to get your loadout, then potentially go get a vehicle and travel to get back into the fight. That common situation in PS1 puts you at 60s+ to get back to the fight, and it's still 30s+ if you spawn at a non-exploding AMS.
I'm not going to try to persuade the crowd that the former is better. But when they say they're making it more fast-paced, I think it will end up being much closer to the former than to the latter.
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That's why zerging < individualism. PS1 disencouraged suicide runs, thx to its system.
But any BF game is the other way around. You shoot, you die, you're rezzed. All under nightmarish grenade spam while taking the objective. And basically the entire game depends on mastery of medics and how quick they can respond to wounded. That makes the job of a medic the most intense, but totaly thankless.
If your spawn mech will be in PS2, we'll have loads of "idfc medics"