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View Poll Results: What do you think is the correct AVERAGE time to wait between spawns? | |||
Instant respawn | 2 | 4.17% | |
5 seconds | 4 | 8.33% | |
10 seconds | 14 | 29.17% | |
15 seconds | 14 | 29.17% | |
20 seconds | 8 | 16.67% | |
25 seconds | 1 | 2.08% | |
30 seconds | 3 | 6.25% | |
Over 30 seconds | 2 | 4.17% | |
Voters: 48. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-09-06, 05:56 PM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
What do you think the average resulting time between spawns should be.
Assume deaths, bio labs, and other things which modify the spawn rate are factored in and this is the average time you wait. Sometimes it may be more, sometimes it may be less. (I made this poll because I liked the topic of Duke's poll but think the methodology produced insignificant results - this is clean start without the PS1 cop-out.). |
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2011-09-06, 06:01 PM | [Ignore Me] #3 | ||
Major General
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On average, I'm saying about 10 seconds.
Would be nice if it could calculate amount of time alive. The longer you've been alive the less time it would take to spawn. So start a base spawn time, let's say 3 seconds, and increase that spawn time by +2 for every death. But decrease the spawn time by -1 if you've been alive for more then 10 minutes. Of course there should be a cap on amount of time to spawn if you did this. Last edited by Crator; 2011-09-06 at 06:06 PM. |
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2011-09-06, 06:03 PM | [Ignore Me] #4 | ||
Major
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I dont like sitting watching a timer doing nothing. If there is something to do you while dead I don't mind so much but 30 seconds and above means about half the players are in the spawn screen. I prefer being in the world worrying about logistics (like getting to the fight).
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2011-09-06, 06:09 PM | [Ignore Me] #5 | ||
Major General
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^^^ Good point. Someone in the other poll thread about this suggested that we have option to spawn somewhere else, other then current area you are in. Of course, I'm not sure how this works really in PS2 so all speculation. For all we know there won't be any spawn timers at all. Just comes down to game play mechanics and what they should be to make it fun.
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2011-09-06, 10:00 PM | [Ignore Me] #8 | ||
Contributor PlanetSide 2
Game Designer |
This is about the pace, Bags. What spawn wait feels right to you? Regardless of everything else. Do you think there should be no delay? Or some reasonable delay that makes death a little more punishing?
Respawn time is just one part of pacing, there are many other ways to affect it, such as being able to choose your spawn destination more liberally. But this isn't about pacing. This is about sitting at a screen wanting to play but staring at a progress bar or timer or just waiting for your body to reconstruct. It is entirely possible that PS2 could have longer respawn times but more spawn options that are closer to the action that increase pacing significantly but still make death unpleasant and medics important. What feels right to you? Forget all the other options, imagine you just died and you're sitting at a screen. How long do you think a death should cost you in time above and beyond any other inconvenience in the game. |
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2011-09-06, 10:02 PM | [Ignore Me] #9 | ||||
Contributor PlanetSide 2
Game Designer |
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