Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Whoops! Was that your spleen?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: How do you feel about potential camo uniforms in PS2? | |||
I like the militaristic feel, realism and convenience behind it. | 29 | 67.44% | |
I prefer to be a shining target, but display my empire's colors proudly, white taking fire. | 8 | 18.60% | |
I couldn't care less. | 6 | 13.95% | |
Voters: 43. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-09-15, 08:40 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
|
I suspect that even without colors, the armor shapes will be different and we will be able to tell the difference with experience.
However, I do hope for colors, color highlights or anything similar... Plus nothing prevents them from adjusting the armors of sniper and cloaker classes to display less color while grunts would be more obvious. Last edited by sylphaen; 2011-09-15 at 08:44 PM. |
||
|
2011-09-15, 11:34 PM | [Ignore Me] #18 | |||
First Sergeant
|
I think the regular infantries should be a darker version of what they were in PS1, so that it's harder to see them in the first place, but when you do see them, they're easy to differentiate. Medics, commanders, or other special soldier types should stand out a tad more, be it a red cross on their helmet or a beret with a microphone. And I do believe snipers should be given ghillie suits, and should be practically impossible to see, until they take their shot. Once they have shot though, everyone ought to know where they are, and they should be able to take one or two more before being forced to relocate. I also wouldn't mind if sniper shots showed up as giant red blotches on the minimap, a small trade to be able to sneak up on enemies without them seeing me at all. And for anyone who turns the brush off, the snipers should become invisible to them, since they'd effectively be wearing brush. |
|||
|
2011-09-16, 06:00 AM | [Ignore Me] #19 | ||
Colonel
|
I don't think "turning the brush off" is going to be an option this time. I also don't think brush that vanishes when you are 50 feet from it will be in the game either, however.
The "I'm holding my hands over my eyes, so no one can see meee!" foliage of Planetside was beyond useless. It hid the world from you, but did nothing to hide you from the world. Last edited by Traak; 2011-09-16 at 06:01 AM. |
||
|
2011-09-17, 08:05 AM | [Ignore Me] #20 | ||
Contributor PlanetSide 2
Game Designer |
With armor customization & similar camo-style armor it could present target recognition problems.
BFBC2 for example took a little warming up but eventually you got it down, but if you have a lot of different classes and a lot of different armor variations I can see target recognition being an issue unless faction colors are reasonably prevalent or the armor styling is very, very obvious as to which faction it belongs. |
||
|
2011-09-17, 10:14 AM | [Ignore Me] #21 | |||
Contributor Major
|
|
|||
|
|
Bookmarks |
|
|