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PSU: I hope this has taught you kids a lesson: kids never learn.
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2011-09-18, 06:59 PM | [Ignore Me] #31 | ||
Captain
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Then i hope they have another main spawning source, because gals wont be one. btw when they first said that squad spawning wont be main spawner, they said that main spawn will be AMS. Things change as there is no AMS now and nothing to replace it (that we know about), it hints us that squad spawning was promoted.
But even if squad spawn wont be main spawn, it is still broken and highly abusable (like for instant traveling anytime anywhere on the map - killing any mechanic were traveltime is vital) As said here before. Things that they take from battlefield (even squad spawn), arent that bad in general, but they are made for small maps, not for game where distance matters and has higher goals than have more kills than enemy side. |
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2011-09-18, 07:29 PM | [Ignore Me] #33 | ||
Captain
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Thats not true. Ppl will try to pull gals more often, but it wont be as easy, because you will need to learn how to fly properly as they will have more complex flight model. AMS could pull really anybody, gal only those who can fly and from them only those who want to support. Gals numbers will never be even close to what AMS can provide.
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2011-09-18, 07:58 PM | [Ignore Me] #34 | |||
Colonel
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And squad spawning means exactly dick if you roll vehicles, something a LOT of people will do when outdoors. Again, becoming not that powerful. |
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2011-09-18, 08:37 PM | [Ignore Me] #35 | ||||
Master Sergeant
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This is a topic about pure rage and conjecture on a system we have little to no real information about; you take your logic and GTFO! No seriously, how dare you suggest any change is anything other than the end of all things. |
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2011-09-18, 09:03 PM | [Ignore Me] #36 | ||
Contributor PlanetSide 2
Game Designer |
Opinions are like....
I love the Battlefield games. They did a lot of things right in that design and have good pacing. They did some not so great too. PS would be well founded on the tried-and-true gameplay mechanics and I think BF games map well to PS when you take the unlock system and put it on steroids and tie it into game objectives (and get the cert system). When I played BF2142 I thought how in a sense it was like a Planetside sequel. I liked the unlock and class configuration system in 2142 and if PS2 borrows from BFBC2 and BF2142 we'll be in great shape. Just no prone, it stagnates games and as BFBC2 proved it isn't necessary to have great gameplay. |
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2011-09-19, 10:25 AM | [Ignore Me] #39 | |||
Colonel
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Gameplay like that would be a mighty fine thing for PS2 in my opinion. |
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