Gameplay: MIRV AV Rocket Launcher - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Better than a spitfire in your spawn tube!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Rate Thread Display Modes
Old 2011-09-24, 01:54 AM   [Ignore Me] #1
Sirisian
Colonel
 
Sirisian's Avatar
 
MIRV AV Rocket Launcher


You see an armored target. You pull out your AV launcher and fire a rocket vertically. It flies up with a smoke trail then you go into a zoomed mode and tag 4 locations. Meanwhile the rocket continues up and breaks into 4 MIRV rockets that fly down to their designated locations. (Not a lock-on weapon. Just the location).

Suddenly the tank you targeted has their gunner launch some AA around at one the rockets and destroys it but the tank is hit with 3 of them.

Now the whole idea is that this would be a very limited ammo weapon. It could only be used a few times since the ammo is large and the reload time is complex.

Base AA would target and destroy the rockets so they'd only be useful out in the open to unsuspecting targets. The tagging requires a LOS, but the rockets themselves continue in an undirected fashion.

I think it would be fine as an AV only weapon and to take down mounted machine locations. However if people think it doesn't allow itself to be upgraded in the skill-tree it could also allow say EMP sidegrades such that the first rocket is an EMP one.

Any thoughts?

// Edit CutterJohn pointed out this could be a way to disable or target top armor or weak components like the back of an idle tank.

Last edited by Sirisian; 2011-09-24 at 01:57 AM.
Sirisian is offline  
This is the last VIP post in this thread.   Old 2011-09-24, 02:46 AM   [Ignore Me] #2
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: MIRV AV Rocket Launcher


Or you could fire a phoenix at an upward angle and camera-guide it in.

What you're describing is not a trivial implementation and it seems to be functionally encroaching on the Phoenix. The time spent marking 4 different targets could be spent guiding it successfully to hit 1 (and do more damage to it).

I mean sure, it's cool, but do I want devs wasting time on it? Not really.
Malorn is offline  
Old 2011-09-24, 06:42 AM   [Ignore Me] #3
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: MIRV AV Rocket Launcher


Why I find this an interesting idea is because it gives "aircav" power to infantry: High damage, but easily countered by AA

I'm not sure whether that's a good thing or not, though

(They took my job!)
FastAndFree is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:30 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.