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2011-10-28, 02:54 PM | [Ignore Me] #16 | |||
Aye and forum is not a good showcase. You may always be a troll on the forum board and yet a very formidable teamplayer game-wise. |
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2011-10-28, 03:24 PM | [Ignore Me] #17 | |||
I think the point Higgles was trying to make is that combat is going to be faster. You all need to stop jumping on every comparison he makes like they are building a 1000-man-bunny-hopping-dolphin-diving-call-of-modern-battle-company fragfest. |
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2011-10-28, 04:19 PM | [Ignore Me] #19 | |||
Contributor PlanetSide 2
Creative Director |
However, beyond the direct mechanical action of "playing" there's worlds of additional depth in Risk/Planetside 2 compared to checkers/COD/BF. I wasn't trying to compare Planetside to CoD in any way except to say 1) they both involve the same basic "actions" of shooting dudes, and 2) Planetside 2 has a lot more going on beyond that moment-to-moment gameplay. |
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2011-10-28, 06:07 PM | [Ignore Me] #20 | ||
Brigadier General
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Checkers is a pretty simple, slightly childish game, but that doesn't make it bad. Those same checker players may blossom if they are exposed to and engaged by a game with more depth, like Risk.
I'd like PS2 to attract as large and diverse a crowd as possible, as long as it is also designed to foster a more in depth and refined style of gameplay and not be catering towards the lowest common denominator. Let's make some PS2 converts. There have gotta be a good number of CoD players who are relatively new to the FPS genre who would love a game like Planetside if they only knew what they were missing. |
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2011-10-28, 06:51 PM | [Ignore Me] #22 | |||
Major General
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2011-10-28, 06:55 PM | [Ignore Me] #23 | |||
Brigadier General
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Unreal Tournament is even more radically different from Planetside than CoD or BF are. Halo wouldn't be a bad comparison though. Still, I can see the use of BF and CoD. They are the FPS giants at the moment, so you use them as a point or reference. |
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2011-10-28, 06:59 PM | [Ignore Me] #24 | |||
Major General
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2011-10-28, 07:10 PM | [Ignore Me] #26 | ||
Sergeant Major
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Think I prefer ADS over CoF. CoF had it's perks, but it still drives me nuts when bullet spread is determined by how long I'm firing my weapon, and not my ability to correct my aim DURING firing my weapon. This is assuming kickback actually displaces my aim of course.
I like to think it would be easy to just have CoF while firing from your hip while ADS shooting just displaces your aim with each shot. BTW, it drove me insane when ADS in Killzone 2 was no different from hip fire. Bullets still fired in a wide spread, regardless of what you did. I DON'T want that in Planetside 2, or any FPS for that matter. |
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2011-10-28, 07:11 PM | [Ignore Me] #27 | |||
First Sergeant
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2011-10-28, 07:12 PM | [Ignore Me] #28 | |||
Lieutenant General
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2011-10-28, 07:13 PM | [Ignore Me] #29 | |||
Major General
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2011-10-28, 09:31 PM | [Ignore Me] #30 | ||
Colonel
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Really?
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Bagger 288 |
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