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Old 2011-11-09, 08:20 AM   [Ignore Me] #31
Zulthus
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Re: Theme this week New Conglomerate


Originally Posted by Graywolves View Post
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Old 2011-11-09, 01:54 PM   [Ignore Me] #32
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Re: Theme this week New Conglomerate


Originally Posted by Tapman View Post
I always liked watching them run off scared after two or three hits from a particle cannon, realizing that they were no match for a skilled gunner who also wouldn't get motion sickness from those shaky-ass BFR's.
You sure they weren't more concerned about the shield that regenerates faster than it can be damaged? >_>
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Old 2011-11-09, 01:56 PM   [Ignore Me] #33
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Re: Theme this week New Conglomerate


Originally Posted by Hamma View Post
The downside of the VS week when it comes.. it wont be in 2 weeks because the Thanksgiving Holiday in the US falls that week.. will likely be a complete write-off. Probably be waiting till the end of November for VS unless they do 2 weeks in a row.
And some how they think that is more important? Fools.
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Old 2011-11-09, 02:41 PM   [Ignore Me] #34
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Re: Theme this week New Conglomerate


Originally Posted by Talek Krell View Post
You sure they weren't more concerned about the shield that regenerates faster than it can be damaged? >_>
Obviously one on one a BFR would wreck a tank anyway but we won't have to worry about them and their ridiculous shield regeneration. The weapons themselves do belong in the game though, properly balanced of course.
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Old 2011-11-09, 02:46 PM   [Ignore Me] #35
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Re: Theme this week New Conglomerate


Which they were not. At all.
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Old 2011-11-09, 03:23 PM   [Ignore Me] #36
Talek Krell
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Re: Theme this week New Conglomerate


Originally Posted by Tapman View Post
The weapons themselves do belong in the game though, properly balanced of course.
I'm not so sure about the particle cannon. That was the one that was basically the mag "cannon" but better right? Seems like giving that to the NC as an option would kind of kill the uniqueness of the two empires.
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Old 2011-11-09, 03:54 PM   [Ignore Me] #37
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Re: Theme this week New Conglomerate


Originally Posted by Talek Krell View Post
I'm not so sure about the particle cannon. That was the one that was basically the mag "cannon" but better right? Seems like giving that to the NC as an option would kind of kill the uniqueness of the two empires.
Each ammo box had only 40% capacity of the Mag Rail Beam and it took up a lot more inventory space, had a slower firing/reload rate, and it was the classic NC-style heavy hitting round which wasn't accurate from range mounted on a vehicle that was hardly maneuverable compared to a magrider and provided the driver and gunner with a constantly shaking screen unless you stopped moving completely and even then your line of sight was unreliable. Not to mention it is much easier to kill softies with a magrider than a particle cannon, the most you could hope for is that they have no med/rep juice and would be flushed out of cover by the slow AOE drain. Technically it did convert mass into plasmoid energy so you could change it into a larger rail gun with purely physical ammunition but it still makes sense to give the NC the most powerful single-shot weapons.
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Old 2011-11-09, 05:05 PM   [Ignore Me] #38
Talek Krell
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Re: Theme this week New Conglomerate


Originally Posted by Tapman View Post
it was the classic NC-style heavy hitting round which wasn't accurate from range.
Standard shell rounds already do that though, so what's the point of adding the PC? The only thing I can figure is that it uses a projectile that travels in a straight line at high speed, and thus is more effective at long range. Which, historically, has been what the mag is supposed to excel at.
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Old 2011-11-09, 06:27 PM   [Ignore Me] #39
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Re: Theme this week New Conglomerate


Originally Posted by Talek Krell View Post
Standard shell rounds already do that though, so what's the point of adding the PC? The only thing I can figure is that it uses a projectile that travels in a straight line at high speed, and thus is more effective at long range. Which, historically, has been what the mag is supposed to excel at.
Adding a 150mm cannon to the top of an NC BFR would topple it over every time it fired. The energy itself is more based on plasma/radiation which everyone already had access to in small-arms combat. I believe the larger cone of fire on the PC made it very balanced as a straight-line weapon especially when you took the shaky camera or being a sitting duck into account.

Regardless, substituting the PC for a heavy rail gun would be fine by me, very high speed rounds that do the most damage per shot and maybe have a similar radiation effect, you could call it depleted radioactive material. That way it would be affected by gravity and wind resistance so that it has light damage degradation and bullet drop so it won't be identical to Vanu weaponry.

Last edited by Tapman; 2011-11-09 at 06:28 PM.
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Old 2011-11-09, 07:40 PM   [Ignore Me] #40
Talek Krell
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Re: Theme this week New Conglomerate


Originally Posted by Tapman View Post
Adding a 150mm cannon to the top of an NC BFR would topple it over every time it fired. The energy itself is more based on plasma/radiation which everyone already had access to in small-arms combat. I believe the larger cone of fire on the PC made it very balanced as a straight-line weapon especially when you took the shaky camera or being a sitting duck into account.
You want the Vanguard in PS2 to have a particle cannon because putting a 150mm on top of a BFR would be unrealistic? I'm not understanding why this is a thing that absolutely has to be in the game.
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