Not Another Teen Tank Debate - Page 4 - PlanetSide Universe
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View Poll Results: Which driver/gunner solution would you prefer?
(default) Current Planetside 2 system. Driver controls main gun. Gunner controls secondary gun 9 14.06%
Planetside 1 system. Driver only drives. Gunner controls main gun 23 35.94%
Driver controls secondary gun. Gunner controls main gun 16 25.00%
Option 1+ a mod option to switch who controls which gun 11 17.19%
Option 3+ a mod option to switch who controls which gun 3 4.69%
Other (specify in a thread post) 2 3.13%
Voters: 64. You may not vote on this poll

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Old 2011-11-15, 07:37 AM   [Ignore Me] #46
EASyEightyEight
Sergeant Major
 
Re: Not Another Teen Tank Debate


I think the MBT is the way it is now because the intent is that it's more akin to a max suit with coop capabilities. There's been no confirmation, but it wouldn't be too big a stretch to guess that vehicles will have locational damage ala BFR's. A single well aimed decimator in PS2 might outright disable a tank where in PS1 it would just do a high amount of damage, regardless if the rocket hit the barrel, treads, or engine of the tank.

Tanks may fear land mines and attacks from the side for their ability to ruin treads. Shots to the rear or bottom where the armor is weakest may be devastating, while shots towards the front can be weathered through. These dynamics in themselves drastically change tank play, and most definitely demand close infantry support for each tank to reach maximum effectiveness (I'd argue this is more important than requiring gunners.) A tank pilot would be foolish to think they can play PS2's tanks the same way as they could in PS1 then.

But again... it's just speculation vehicles will have location based damage. Yet, I'm not expecting the PS1 mechanics for vehicles making it into PS2.
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Old 2011-11-15, 10:05 AM   [Ignore Me] #47
CplVars
Private
 
Re: Not Another Teen Tank Debate


But I liked the Blitzkrieg tactic in PS1.
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Old 2011-11-15, 01:37 PM   [Ignore Me] #48
xSlideShow
First Sergeant
 
Re: Not Another Teen Tank Debate


I chose option 1 cause it means more skill when driving a tank. Having to multitask as a driver is a great imo.
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Old 2011-11-15, 05:53 PM   [Ignore Me] #49
Talek Krell
Lieutenant Colonel
 
Re: Not Another Teen Tank Debate


Originally Posted by Raka Maru View Post
I apologize for this, but do you think that's why they are recreating the MBT this way now?
While I realize it's the argument they've presented, I see too many flaws in the logic to accept it.

1. I believe that most of the "cert" points in MBTs will actually be going toward the gunner weapon, which the driver won't be able to use, and the driving characteristics, which the driver would get regardless. I've not seen evidence that the main cannon is even customizable.

2. It's obviously a personal preference. If the devs simply failed to realize how many toes they'd be stepping on I'd rather see them own up to that.

3. There's already the Lightning. It makes more sense to revisit that design for people that want the full value of their cert points. They've already confirmed it's in.

At this point I think trying to compromise will just come off as a hatchet job. I'd rather they make the MBTs as planned and then maybe build the heavy tank around specialist roles when they get to it.

Originally Posted by xSlideShow View Post
I chose option 1 cause it means more skill when driving a tank. Having to multitask as a driver is a great imo.
I have difficulty with this idea. The ability to see out the back of your head doesn't come with practice, which means that the driver will ultimately still be paying only half as much attention as he ought to be to two critically important tasks at the same time. I certainly don't envy you suckers that are still using treads on your tanks.
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