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Old 2011-12-20, 08:18 AM   [Ignore Me] #46
Canaris
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Re: Larger Crew Vehicles, Good or Bad?


Originally Posted by CutterJohn View Post
I'm a Dilbert. My role is to tell everyone why their ideas are horrible.

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Old 2011-12-20, 09:56 AM   [Ignore Me] #47
Figment
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Re: Larger Crew Vehicles, Good or Bad?


Originally Posted by Azren View Post
When I said multi, I meant 3+. Vehicles like the GG, sundy, deli are the topic here.

At any rate, it is not rare to see those BFRs doing solo action, they don't really _need_ a gunner.
Quite so, but you have to be clear on that. Multi means "more than one", not per definition more than two.

Beyond that agree with you though.
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Old 2011-12-21, 11:15 AM   [Ignore Me] #48
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Re: Larger Crew Vehicles, Good or Bad?


Originally Posted by Canaris View Post
They won't have buggies like the Marauder or Thresher ready for release but I see that as an opportunity, if I could steal one feature from another FPS when it comes to passanger vehicles it would be APB's ability to have passangers slip out the window for drive by gunning.

Even if the player isn't in the machine gun section of the buggy or transport they can still use their pistol or assault rifle. They would attackable when in this position, even more so if they take a tank shell or AV weapon hit, vehicle takes the same damage but the person would be killed depending on the round.

Could you imagine a 5 man Marauder....... YEEEEEHAAAAAAWWWWW!!!!
This, already have an idea for the thresher! It won't be a transport first it will be a light attack vehicle that can double as a transport.
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