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2011-12-29, 11:04 PM | [Ignore Me] #1 | ||
Colonel
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Why not give the spawn points means of being armed and protected by people? Where the spawn point itself, such as the Galaxy, has guns. I mean, effective guns, not the decorations that present Galaxy has.
Then, instead of having to rely on teamwork, unlike almost everything else in the game, which relies on solipsism, the spawn points and strategic assets could actually have means by which they could be defended by players who would have a direct interest, as in, if they fail, they get "blowed up" along with the spawn point. As it is now, the spawn point, or turret, or whatever that has some strategic value, has no INTRINSIC reward for protecting it. The killers are all busy killing, the support guys are supporting, and there is no reward, in fact it costs you gobs of XP to lag about a spawn point to protect it, when you could be making kills. Hoping/wishing/praying that someone will actually see past their own weapon and protect whatever assets need protecting in PS2 won't work any more than it did in PS1. Quit punishing the AMS/support guys by depriving them of action and kills! Make the ANT, Galaxy, and anything else of support armed to the teeth, so support isn't just the boring crap that we HAVE to do, but the more exciting FPS stuff that most people, understandably, play a FPS game to do. Make the ANT a well-armored Skyguard variant. Make the Galaxy the AA/AV gunship/spawn point. Too uber? Says who? People who want to rape spawn points unhindered? No, it would actually require teamwork to DESTROY instead of requiring ONLY teamwork to DEFEND. Now? Any lone cloaker can drop a base's gen, steal mods, hack turrets, jack an AMS, but protecting such assets is costly in time and people, and BOOOOOOOOOOORRRRRRRRRRRIINNNNNNGGGGG. Making the strategically critical stuff have weapons and armor, so destroying it requires a concerted effort, not just one cloaker with an REK, one plane from 900m distance, or a person with some AV, would improve the game vastly over where it is now. Now, teamwork means "You do support, and I do killing, but I don't protect you, because it's too boring." In PS2, it could be that the support stuff is heavily enough armed and armored that absolutely anybody from any class could no longer either hack it or wipe it out, ALONE, and unassisted. Make support not be the weak-sister sissy vulnerable OMGzz please don't hurt meeeee boo hoo hoo folly it is now. I mean, people don't want 2-man Reavers, they don't want 2-man mosquitoes, but they want unarmed and not-very-armored support stuff? Why is that fair? It isn't. It's bad for the game. Make it so support stuff is as hard to kill as anything else, and punish the support people less, like the puny CEP an SL got for running AMS's back and forth to an enemy SOI from the nearest base or WG, and thus had himself out of the SOI for most of the conflict, while ensuring victory and fat XP for everyone else, even enemies, but himself, due to providing spawn facilities. Make the Galaxy an AA/AV GGS that has some balance, such as some of the weapons are only unlocked if it lands and is in deployed-for-spawning state, so they aren't used ONLY for airborne farming. Increase its armor or shields when it is parked and doing what it is primarily intended for: spawning. Unlock extra weapons when it is doing that. The idea is to make support stuff able to defend itself well, without being used as a stupid OP kill-slurping vehicle, and never used as a spawn point. We don't need flying bases in the form of a GGS/spawn. What we need is support vehicles that are in on the fun of a FPS, instead of being the short bus where the uncool kids get to go while the other players get to do all the shooting. |
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