Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Made in the U.S.A
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2011-12-29, 03:18 AM | [Ignore Me] #16 | |||
Staff Sergeant
|
|
|||
|
2011-12-29, 10:40 PM | [Ignore Me] #17 | |||
Sergeant
|
ok justaman, I'll bite ...
As said before I hate the "mega tank" concept so I'm going to focus on the "support role" ... though I can defiantly agree on the idea of a deployable support vehicle. to that end I offer an old concept of the MCC, written before the announcement of the galaxies as spawn points and before I started posting or studied games, so its not great =P originally this was part of a full list of vehicles and one of the focuses was the improvement of the AMS / Loadstar - genuinely bad vehicles!
|
|||
|
2011-12-30, 05:23 AM | [Ignore Me] #18 | |||
Staff Sergeant
|
I would personally avoid suggestions of giving something mobile a spawn, simply because it greatly reduces the penalty for death and turns a small force of soldiers into a constant stream of troops. That, and hiding it behind walls/terrain makes it hard to deal with until you can find it and get shots in on it. Which is why a galaxy being a spawn point is much easier to counter, its forced to fly above and in view of everyone/thing if it wants to spawn troops anywhere neer a base. Gooooo AA Max's! XD Last edited by Justaman; 2011-12-30 at 05:25 AM. |
|||
|
2011-12-31, 06:28 PM | [Ignore Me] #19 | ||
Lieutenant Colonel
|
Personally I'm just confused as to why you would degrade these rather reasonable ideas by comparing them to BFRs. Especially if they're not intended to be some sort of mech.
There's a lot here. I'm just going to comment on the offensive role. I am generally in favor of heavy tank concepts with sizeable crews, but I think you might be pushing the requirements a bit far with this one. I would say cut the crew down to 5 or so with fewer guns and wider firing arcs, and possibly up either the health or the lethality (would need to playtest it to find the right balance). Don't listen to anybody who tells you not to have a dedicated driver though. They're merely attempting to homogenize the game. |
||
|
2012-01-01, 11:31 AM | [Ignore Me] #22 | ||
This is how I feel
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2012-01-01, 05:04 PM | [Ignore Me] #23 | ||
Major
|
R a i n b o w . . .
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
||
|
2012-01-01, 09:44 PM | [Ignore Me] #24 | |||
Staff Sergeant
|
The way you say it makes it sound like anything bigger than current vehicles means its a BFR and should never happen. Plus, by having BFR in the tittle, I can find people who are going to be negatively biased, without logical consideration, by their first impression. Much like you. I prefer collective discussions to bring consensus on potential ideas. Rather than ignore things just because they might share some small similarity to something we disliked. It would be much better that something good came from something bad, than nothing at all. Blue prints for an indestructible square cube can be changed. Many times in fact. The cube, when its done, not so much. Last edited by Justaman; 2012-01-01 at 09:47 PM. |
|||
|
|
Bookmarks |
|
|