Originally Posted by Lonehunter
Just keep in mind we want more teamwork, and less one man armies. If Heavy Assault can take on CQC, AV, and long range infantry, will SOE think that's too many combat roles? I'd honestly like more "rock, paper, scissors" gameplay balance.
I'm really too tired to type out details right now. But basically, to fill every combat role I would rather it take a squad of 6 then 3.
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They couldn't last in a fight indefinitely. They'd still rely on medics to patch up whatever the shield doesn't absorb, and need ammo resupply. Further, with only one heavy weapon at a time, they'd be packing a large gun, and a medium gun, and probably a side arm as well.
Coincidentally, that's why I think they'll combine the thumper and rocklet rifle into a single weapon (modifications adjust how the ammo acts) and work it into the medium sized weaponry slot along side a shotgun and rifle. It would serve as a poor man's AV, but it would be better than wasting bullets.
I imagine the heavy assault class to be the commandos, spartans, shock troops, what-have-you of the Imperial armed forces. They don't fulfill any special role besides "kill, kill, kill!" They don't have jetpacks for easy means of escape, breaching, or perching vantage point. They don't have medical capabilities to stay in the fight after suffering damage, and they don't have any method of repairing or even driving armor or aircraft. Probably can't even plant explosives either.
The heavily armored shock troopers get into the thick of a fight, and they better, with some properly planned load outs, be able to adjust to any fighting situation at least somewhat. Obviously, the heavy will excel, the medium well enough, and the side arm is much more a last resort. I wouldn't be surprised if the handgun could be modified into a single shot grenade launcher, allowing for the trooper to pack a rifle and a CQC AI weapon in the other two slots to cover for the other 2 possible situations.
The MAX suits already offer some versatility in allowing for two different weapons systems at one time - each possibly more effective at their role than anything a foot mobile has access to - and more than likely, they're also packing on far better armor than our shock troopers could ever hope to. About the only weaknesses said trooper can afford is that they're squishier, but they're far more versatile at any one time (again, if equipped intelligently.)
They should still rely on the support troops to keep them pushing forward however.
*EDIT: Regarding my thumper comment. I understand that it doesn't seem to be SOE's intention to allow medics, jump troopers, and possibly engineers rocket launchers, but do keep in mind for packing a thumper, they will likely have to give up their primary means of engaging enemy infantry, the assault rifle. I also don't expect a grenade launcher/rocklet rifle to be all that effective against faster moving targets. They'd probably be good against MAX units and nearby enemy armor if one has an advantageous position over them as well as softening up groups of hostiles. I can't imagine they'll have much use against aircraft however.